Phantasy Star Universe Discussion
Found an interesting code the other day- seems to add a save near the beginning of every mission (inside the mission itself). Causes strange side effects though (including load zones not working!) so it'll be a bit before we can use it. I'm using it to create test saves at the moment, because when you exit the game and load with the code off, everything works normally (though the save orb is not there o.O )
[Edited by theorified, 6/15/2010 8:07:19 AM]
Edit: Major updates coming.
I've been invited to join Team ACE. I usually don't do the team thing, but as trainers are a "for the people, by the people" type of project, I've decided to give it a shot. As of 1.9b, the trainer will be a Team ACE release.
It's also getting a new interface, along with some much updated coverage. I officially have over 100 interesting Cheat Engine pointers/addresses, and I plan to implement a lot of new features in the next beta (which will have to be a beta because of the large amount of added content). I won't announce all the features because I'm not 100% sure what can and cannot be added to the trainer right away- but you can look forward to stat, inventory, and Partner Machine editors, at least in some form.
If any of you have requests not already mentioned, regardless of how ridiculous they may seem, post them. I plan to make this a fully featured trainer.
[Edited by theorified, 6/16/2010 7:13:20 AM]
So I'm taking a different route. You will need LunarIPS, from here:
You will need the JAP gameguard-free EXE floating around the interwebs.
Then, you will need this IPS file:
Use LunarIPS to apply the IPS patch to the JAP EXE. Note that to select the JAP EXE, you will have to change filetype from "Common ROM Formats" to "All Files".
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem