Napoleon: Total War Discussion
Trainer Tools and Resources
Somehow this was not the case in E:TW.
i think this also goes for fleeing ships, if your ship has fled from a battle, you need to turn option 2 off and then end turn, your ship will then have a blue ring again.
I hope Caliber/pwizard will find a way to bypass this later on, i really hate being on a island and using two turns to move my units to the mainland.
also explained in the instructions.
[Edited by sauced, 2/25/2010 12:11:28 AM]
[Edited by sauced, 2/25/2010 12:14:28 AM]
if your unit has already moved as far as it can go (i.e. you moved it to begin with with option 2 OFF) and it is locked, then turning the option back on does not give you unlimited movement for that unit. i don't see how this was any different than in ETW, as the option is put together the same way. in the total war series of games (before ETW) we did this a different way but the code has changed ever slightly as each new game comes out.
if your unit is already used all it's moves before you turn the option on, then the option won't help. you need to have it on BEFORE you move units and BEFORE they are already used all their moves up and CONFINE YOUR MOVES to the blue area when you ARE moving them.
[Edited by Caliber, 2/25/2010 8:25:47 AM]
sorry for the trouble.
[Edited by sauced, 2/25/2010 9:18:00 AM]
[Edited by sauced, 2/25/2010 9:18:39 AM]
[Edited by sauced, 2/25/2010 9:19:15 AM]
You can move the same turn if you did it from the port.
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