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No crosshair, unending enemies...
DarkElfa  posted on Jan 26, 2010 10:23:32 AM - Report post

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after I realized that using fast travel makes your ship not move between systems, I just went with the other options available. I'm using options 1,2,4,5,., [,] and \. I played Jacob's campaign first and I got no cross-hair, enemies that never stopped coming and when I hit instant save, the mission reloaded and hitting instant save again caused a never ending save to occur and then a crash to desktop.
vashtheunholy  posted on Jan 26, 2010 11:12:50 AM - Report post

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I noticed something like that as well. From my experience, the option for the mini-game timers, (., Num-Pad Period) is the cause of it. I only turn it on during bypass attempts as it has mucked up my Hack attempts. >_>

Also, there is a side-quest, Save the Crashing Ship, that you have five minutes to complete. If you have the Timer cheat on, its stops the timer, but it also prevents the activators or something from powering up. It powers up if you turn it off, but the timer returns to normal, minus the time you've spent, so if you spend more than five minutes killing things, and turn it off, mission fail... >_>

DarkElfa  posted on Jan 26, 2010 7:16:47 PM - Report post

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I know what you mean. This seems to be the buggiest trainer I've seen from Cheathappens in a long time. I'm sure Caliber will fix it though.
Caliber  posted on Jan 26, 2010 7:58:12 PM - Report post

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the timer option should be turned off when not needed. i have not used the timer option in ANY of the mini games other than the hacking of doors, which is the savegame someone sent to me and asked for that option by request. i have no idea if leaving that option on will cause problems in the rest of the game which is why i put in there to turn it off. the option is to help those who are having trouble hacking the doors mostly because that is how i created the option and was the initial purpose for creating the option. if you leave the timer option ON all the time (which the instructions clearly say to turn it off) then you are freezing the overall 'position' of the game timer and so likely all the 'bugs' you are complaining about can be attributed to not using the trainer as intended with this timer. i am sorry that i did not test the timer on the many many possible scenarios that utilize timers in the game, such as the timing of mobs attacking, waves of enemies, etc., which there is no way i could possibly do that anyways. with 19 options this trainer is very stable and does alot for the game so i take offense to your comments, especially since this game isn't just some easy dopey little title to work with. thanks for the feedback though, as perhaps this will save other users from making the same mistake.


DarkElfa  posted on Jan 27, 2010 5:17:23 AM - Report post

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I apologize Caliber, I didn't mean to offend you and my choice of words was poor. I very much appreciate your hard work and admire it. I thank you for the time you took for your feed back and I hope you'll forgive my ignorance as it sometimes gets the best of my big mouth.
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