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King Arthur: The Role-Playing Wargame Discussion

King Arthur: The Role-Playing Wargame Trainer

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"mega army" trainer option issues
leomasci  posted on Nov 30, 2009 11:39:56 PM - Report post

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I've tried the trainer only once because I've to get to work, but I noticed some stange issuses when I use the Mega army option: I took the soldier units you've got on the first camapign mission to 108 men, and as a result, in the first battle I've 48 men per unit, like nothing was changed. But the real problem has begn on the second battle: the unit portraits indicated 108 men, but I could see only 48 units + the other 60 all in one point, stuck one over the other. I moved the unit and the "bunch" remained still, while the others moved properly.

Is anyone else experiencing this?

sauced  posted on Dec 01, 2009 12:17:49 AM - Report post

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same thing here but i keep crashing even when using hero options aswell, but they work.

[Edited by sauced, 12/1/2009 1:53:37 AM]

leomasci  posted on Dec 01, 2009 6:24:05 AM - Report post

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didn't try the hero options, only mega army, gold & food...
Caliber  posted on Dec 01, 2009 6:33:01 AM - Report post

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i have no idea how the game tries to 'bunch' the units in the live battles. also, making an army of 48 units into 480 units is bound to have some troubles in the game, as the AI might not be designed to deal with that many units. at any rate, i played two full live battles with modified HERO and armies with no crashes.


owlet  posted on Dec 01, 2009 10:25:45 AM - Report post

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Yes, I have the same problem. But that's only the case in real battle. If you do auto battle, the bigger size your units have, the easier to win without suffering any damage. So basically it depends on how you play the game.

Best regards.

[Edited by owlet, 12/1/2009 10:27:36 AM]

merrowind  posted on Dec 01, 2009 7:33:36 PM - Report post

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DON`T expand units beyond 50! Archers start to have minor issues at 50, while Cavalry is ok, and Infantry formations are becoming ginourmous and hard to move.
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