Dragon Age: Origins Discussion
Trainer Tools and Resources
once installed (you may need to look at the wiki for installation help social.bioware.com/wiki/datoolset/index.php/Installation_into_a_directory_with_a_long_path_name )
open up the toolset once in select file->open file->"your save game directory"->"save slot"-> save name.das
you can now do many things
to increase backpack size and money (to whatever size you wish) select savegame_partylist and modify the value of savegame_max_items (for backpack size) just above that you have savegame_money if you change the value of that it will increase your money.
to increase your PC and Party attributes:
selections 0-5 will modify your attributes (strength etc) and i am guessing the rest affect regen rate, attack etc
select savegame_partylist->savegame_partypoolmembers you will then have numbered options 0-? of your party members (if you want to know what party member they are just look at the value of templateresref as the value should be their name)
once in it is the same as above to change attributes savegame_creature_stats->savegame_statlist
i hope that this helps people!
Ps I am sure much else can be done with the toolset (i am about to figure out how to add talents and skills i believe)
EDIT: Talent and skill Editing!
for all talent and skill codes go here: dragonage.wikia.com/wiki/Console#Skill_ID_Codes
now on how to add different skills, talents and spells to your PC and Party members with the toolset.
FOR TALENTS: Go to savegame_playerchar->savegame_playerchar_char->savegame_creature_stats->savegame_talentlist
Depending on how far into the game you are this should have a few strings in it already.
To add a new string (for a talent) right click on savegame_talentlist go to insert then click on UNIT32 (this will create a string with a value of 0 to add the talent of your choice go to the site i linked here in the edit and find the number code)
so for instance i want Arrow of Slaying for my Rogue archer i would change the value from 0 to 802
FOR SKILLS: Go to savegame_playerchar->savegame_playerchar_char->savegame_creature_stats->savegame_skilllist everything is the same as adding talents (above) but you must choose from the Skills list from the same site)
FOR SPELLS: Go to savegame_playerchar->savegame_playerchar_char->savegame_creature_stats->savegame_skilllist (you are probably getting the picture by now XD) same as above again just have to choose the codes from the Spells list
DISCLAMER: I don't know whether different class talents will interact properly using this method eg giving a warrior a spell/rogue talent
FOR PARTY: Same as changing the attributes (shown above EDIT) but selecting the talent/skill/spell lists as shown for the Player Char and adding the skills etc you want.
[Edited by lurchibald, 11/29/2009 2:47:18 AM]
Infinite Potions/salves/injury kits. (will not work for crafting items)
In the toolset open your save and go to savegame_partylist->savegame_backpack This should open up a list of items 0-### (if you have a lot in your backpack, in-game choose to sort items by "newest" from there the last item in your backpack will be item 0 and so on IMAGE EXAMPLE: Link )
Now once you have your item you want to make infinite go to this in your item selection savegame_item_infinite and change the value to 1
NOTE: This does not work for some gifts.
I have also found how to change item stats also via the toolset (but will post how when i find more codes for abilities)
Toolset "Out of Memory" workaround.
Posted: 2009-11-10 - 12 comment(s) - 0 trackback(s)
Firstly this is NOT! a Fix & works for those with 4GB+ of RAM on a 64-bit OS, or 32-bit OS with /3GB Switch.
Thanks for the confirmation.
Some of you might of noticed when you open a Save file or something similar your toolset goes from using 590mb .etc all the way up too 3.4gb for no reason. It seems thought not sure why, but the more you progress throughout the
game your Save File will use more and more RAM when you open it. I tested again after I beat the game, my Save File used up 4.3GB of RAM in the toolset...
here's a small workaround.
Download CFF Explorer,
Open Dragonagetoolset.exe with CFF (make a backup first)
On the Left Click "File Header"
On the Right Click the [Click Here]
Check the "App can handle >2GB addressest"
File -> Save & Exit.
This wont fix the toolset from using 3.4 GB of RAM We'll have to wait for that from BioWare.
But those with 4GB+ this is a quick workaround from getting the Out of Memory Error for now, Hopefully.
You should beable to open your Saves again just fine, but the toolset will still be at 3.4GB.
[Edited by lurchibald, 12/3/2009 8:05:01 AM]
[Edited by lurchibald, 12/3/2009 8:05:01 AM]
EDIT: this post will be used to continue everything from first post (first post is over limit)
[Edited by lurchibald, 12/2/2009 6:12:53 PM] [Edited by lurchibald, 12/7/2009 8:15:02 AM] [Edited by lurchibald, 12/7/2009 8:15:59 AM] [Edited by lurchibald, 12/7/2009 8:16:30 AM]
Player Character Stats
Found under SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST
For party members the same values should hold. Navigate to: SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS->
Note: The following values are recorded by the game in a FIFO order, meaning the moment the game needs to generate a specific key, it will do that.
This way you can have index X in position Y in one save, and in the other the same index X will be in position Z. While changing the
Correct Index Link
keys, pay attention to the proper SAVEGAME_STATPROPERTY_INDEX and not the SAVEGAME_STATLIST index.
Correct Index STAT_PROPERTY_INDEX Effect Maximum Displayed Value
1 Strength 1000
2 Dexterity 1000
3 Willpower 1000
4 Magic 1000
5 Cunning 1000
6 Constitution 1000
7 Health N/A, Clipping Above 1000
8 Mana N/A, Clipping Above 1000
9 Attack 1000
10 Defense 1000
11 Armor 1000
13 Spellpower Bonus 1000
14 Health Regen 50
15 Level 25
16 Melee Dodge % N/A
19 Experience Points N/A
20 Movement speed
21 Melee Crit % N/A
22 Magic Crit % (?) N/A
23 Ranged Crit % (?) N/A
27 Character Class 1 - Warrior, 2 - Mage, 3 - Rogue, 17 - Dog
28 Combat Health Regen 20
29 Mana Regen 50
30 Combat Mana Regen 20
32 Mental Resistance 100
33 Physical Resistance 100
34 Attribute Points 100
35 Skill points 100
36 Spell and Talent points 100
37 Background (Magi, Noble, etc) 1 - Dalish Elf, 2 - Dwarf Commoner, 3 - City Elf, 4 - Magi, 5 - Human Noble, 6 - Dwarf Noble
38 Specialization points 2
39 + Melee Damage N/A
41 Fatigue N/A, Negative values possible down to -25
42-46 Elemental Resistance 75
49 Possibly another Damage Estimate -99 or -97 most of the time. Seen as 7.85625 on Leliana.
50 Estimated Damage Done N/A
51 Healing Received % N/A
52 Resist Magic % N/A
53 Armor Penetration 100
54 Backstab/Melee Critical Damage N/A
55-59 Elemental Damage modifier % N/A
[Edited by lurchibald, 12/7/2009 8:15:02 AM]
[Edited by lurchibald, 12/7/2009 8:15:59 AM]
[Edited by lurchibald, 12/7/2009 8:16:30 AM]
[Edited by Anfruns, 12/1/2009 3:11:14 PM]
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