Need for Speed: Shift Discussion

Need for Speed: Shift Trainer

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new patch
v8  posted on Nov 15, 2009 4:35:58 PM - Report post

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will the 1.1 traniner work with the brand new patch that was released?
PWizard  posted on Nov 15, 2009 7:56:50 PM - Report post

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try it and let us know
deathelm  posted on Nov 16, 2009 10:51:29 AM - Report post

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New patch hasn't been released just yet, but there are many threads talking about the new patch notes and fixes to known problems that hinder allot of us.
Here is what is said to be in the upcoming patch #2....

•Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM by Need for Speed Shift Patch #2
•General game stability and performance improvements
•Improved car handling
•Fix for issue where some cars would bounce on their suspension during high load situations
•Fix for grass sometimes being displayed out of position
•Fix for intermittent incorrect driver duel results
•Fix for inverted balance slider operation
•Fix for online wins and losses occasionally being calculated incorrectly for drift races
•Fixed issue where loaned career car would inherit the player's career car tuning settings
•Fixed various usability issues with the advanced tuning screens
•Fixed lap timing for first lap of rolling start events
•Fixed car tuning settings sometimes not taking effect
•Fix to prevent rewinding past the start of instant replays
•Fixed car livery occasionally appearing all white during driver duel events
•Fixed incorrect screens being shown when player is disqualified
•Fix for occasional invisible opponents appearing during online drift events
•Fix for intermittent hang when skipping quickly through post-race screens
•Fix for intermittent hang when pressing X repeatedly in My Cars screen
•Fix for missing race groove on point-to-point tracks
•Prevented car livery resetting to default after an online race
•Fix for advanced tuning not staying unlocked on reload
•Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
•Fix for Lamborghini's having a low top speed when upgraded
•Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
•Fix for some upgraded AI cars bottoming out causing some instability over bumps
•Fix upgrade menu bug
•Fix for a force feedback strength settings save bug
•Fix multi-player settings for AI opponents and drift mode
•Fix for vinyls being incorrectly applied on rear wing
•Fix for a hang in lobby when accessing friend's list from car select
•Fix for profile load bug which skips save select menu when holding down Enter key
•Fix for jumping body parts when car resets

Need for Speed Shift Patch 2 PC SPecific Fixes:
•Improved ATI graphics card support
•Improved dynamic vertex buffer usage (performance optimization on all PCs)
•Fixed crashes on certain PC configurations when changing shadow settings
•Fixed intermittent crash during first lap of races on certain PC configurations
•Disabled forced dampening for custom wheel presets on PC
•Optimized multi-GPU PC operation
•Fix for intermittent missing surface sounds on certain PC configurations
•Fix for intermittent black skies
•Fix for LAN menu hang for client when host quickly returns to main menu

v8  posted on Nov 16, 2009 4:48:34 PM - Report post

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I thought so but i wanted to make sure about this because Shift is quickly become the best race sim i have.
v8  posted on Nov 16, 2009 5:08:57 PM - Report post

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i got the bouncing F1,and the vette won't take off most of the time and most of the the high graphic settings on my pc makes the game crash
deathelm  posted on Nov 16, 2009 5:28:04 PM - Report post

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I feel your pain. I get lag up the wazoo, and I shouldn't with my system. 3.0 Quad Core, 3 gigs RAM, ATI 4600 Series HD 1GB Vid card, SLI Board....lag should not be an issue, yet it is.
Hopefully these new updates soon to come, will fix our burden!
v8  posted on Nov 22, 2009 5:58:07 PM - Report post

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speaking of the new patch when it comes out coul a trainer be made for with option all stars so you can get all star each race requires?
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