OhNoChuck posted on Nov 15, 2009 12:26:32 AM - Report post
There should be an "add specialization point" function in the next trainer. If you use the level up cheat before level 7 or 14 you won't get either or both of your specialization points that you're supposed to get, and in the interest of cheating (which is what this is supposed to be for anyway) it would be nice to be able to get all four specializations.
Seroster posted on Nov 15, 2009 12:41:50 AM - Report post
Personally I don't see what the big deal is. Most of the specializations, while sounding extremely cool, are 90% useless. Now, if you're upset because you did your trainer level up and missed the existing 2 points that's kinda a different thing, but I don't put much stock in cheats that only raise your numeric level anyhow, doesn't accomplish anything to my knowledge other than maybe generating better random loot faster. Better off using the console and doing runscript addxp to get your levels.
nemecide posted on Nov 15, 2009 12:46:30 AM - Report post
you dont really need it :-\ when you reach level 7 you'll get 1 spec point, and then if you decrease your level to 6 and go kill something, you'll be level 7 again and receive another point, hence do it 3 times and you'll have 4 points to spend on your char , tho i only recommend you do it 2 times since at level 14 you'll get another point
oh and on the side note you can add talent specs with the console "runscript addtalent" function go knock yourself out bud
[Edited by nemecide, 11/15/2009 12:48:16 AM]
Lunaraia posted on Nov 15, 2009 4:18:01 AM - Report post
acually haveing all 4 specializations at once makes for some pretty awesome combinations, combine the duelist's guaranteed crit ability with the bards song of curage and the assassins mark of death ability and you'll be dishing out trailer loads of pain (my record so far are 317 points at once) add elemental bonuses into the mix and well you get the point also just google and get the 1.0 +8 trainer from one of the sites that show up it will instantly give you 5 spec points, problem solved
[Edited by Lunaraia, 11/15/2009 4:19:36 AM]
Being alive is the number one cause of death in the world
OhNoChuck posted on Nov 15, 2009 10:03:07 AM - Report post
I just did it because I wanted to increase my strength to be able to wear some better armor and I thought that I had to add a level to be able to level up the attributes (later found out I didn't) but then I stopped leveling up naturally. Did other people not have this problem that once you mess with the levels with the trainer you stop gaining experience?
Well, in most rpg games, you stop getting experience points when you kill mobs that are of a certain level.
its like on WoW, when you are level 6, you don't get any xp from killing a level 1 mob...its likely something like that.
voidster posted on Nov 15, 2009 5:51:45 PM - Report post
this is nothing like wow, the creatures you face (in random and etc) are close to your own level. Using the map you can mouse over any enemy and see what im talking about.
the only so called noob area is the "wilds". Although there is a glitch it seems near the end of the game where the darkspawn are one hit one kill types..course that could just be the way they wanted it to be. *shrugs*