Not really informative as far as "how will it die" goes, but DECAP at least is crystal clear.
goldsaiyan posted on Nov 08, 2009 9:09:08 PM - Report post
i'm gonna give it shot if i can get the console thing to work thnx!
aerion0p posted on Nov 08, 2009 10:10:08 PM - Report post
Yeah about that, if you really can't add a simple command-line parameter then do something else, make a file called "command.ini" in your bin_ship folder, open it, and wrile "enabledeveloperconsole=1" inside without quote, save it and start the game.
Rodziel2 posted on Nov 09, 2009 6:35:53 AM - Report post
There is item property called "Messy kills" listed in toolset. Alas, its effects are not implemented yet.
nycplayboy78 posted on Nov 09, 2009 3:58:01 PM - Report post
Are there any commands to perform the "Super" Fatalities? You know the ones where the melee toons actually jump on huge npcs like ogres, bosses, etc and do the fatality that way? I was in Otain Thaig and performed an awesome fatality with Alistar on an ogre where Alistar jump and stabbed and then split the ogres skull and then I did a fatality on the Broodmother with Zevran and he jumped on her and ****ed her up...
aerion0p posted on Nov 09, 2009 10:19:41 PM - Report post
These ARE the fatalities, they're called deathblows, it just won't trigger the animation your character does, it simply insta-kills your target and makes it either bleed alot or lose it's head, depending on which one you choose.