Protocal posted on Jun 12, 2010 5:19:26 AM - Report post
I hope you understand that your not suppose to be modifying the patch(x).pack files directly, otherwise your breaking your game from ever playing MP again (until you reinstall that is). Your meant to go into the patch(x).pack files and extract the tables you want to modify, then make your own .pack file to which you need to play around with user scripts or a mod manager.
Just putting that out there since it seems that all of you are modifying the game. Also, the value is not the max cap of anything, you can make defence stats in the thousands to make them invincible against cavalry and never lose a man.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe." -- Albert Einstein
Yes, that's what I do, extract the tables, add the mod name line into the user empire txt file, I've been modding the game a while now. Just passing on some of my knowledge to others.
Crisium69 posted on Jun 23, 2012 11:32:06 AM - Report post
Hello (Hopes this form is still looked after) I am trying to make a mod, I'm modding more then just one table into a singel mod file, dose that matter ? Also dose it matter if the modded files name has cap's or is it cassinsetive. Lastly the pack files that show up are 4-5 now , dose the mods still work? If anyone thats been modding the game for some time a could take the time to let me know the above and could give me some pointers I would be greatful Thanks in advance.
I found out what I was doing wrong, I was not wrighting mod infront of the mod.pack name in the scrips file. I would not be suprised if others did not do the same.
[Edited by Crisium69, 6/23/2012 1:42:27 PM] For some resson I have to re-type the mod name in the scripts file.?. The mod works but if you quit back to desk-top and re-start the game some how the modname line is gone, but if I add the line back to the scripts the mod works agin but evrything in the ops are bumped back to default , any ideas ?