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Unlimited movement bug with 1.5?
piethief100  posted on Oct 06, 2009 4:51:17 PM - Report post

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I've been consistently getting this problem with the 1.5 trainer where not all units in a stack will gain movement points when num pad 2 is used. It's normally the artillery units but obviously that means the entire stack can't move.

To compound this the units will remain immobile even after the next turns begins. By disbanding the artillery units I can just about get round the problem but it does mean that I have to constantly build new artillery units.

I should note as well that i have the trainer version that is marked as "Fixed".

Although I'm not getting this problem every time I use the unlimited movement function I think that it may be triggered by boarding/unloading armies from ships.

Is anyone else experiencing similar?

PWizard  posted on Oct 07, 2009 4:34:33 AM - Report post

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Check the readme as this option was changed in the last patch.
piethief100  posted on Oct 07, 2009 8:15:13 AM - Report post

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Thanks for the reply.

The issue I've had isn't with the new implementation. The new system automatically refreshes unit movement when it is turned on. The problem is that sometimes it doesn't replenish the movements points of every unit in an army. In fact to these units it spikes the movement points so that they cannot move at all in the current turn or any after. This means that you have to disband the units in the army that cannot regain movement points otherwise the army as a whole cannot move again.

I realise that I seem to be the only one having this problem but I don't think I'm using the trailer incorrectly. I suppose that there is a strong possibility that the problem has been created by CA, rather than with the trainer. Still any help would be appreciated!

piethief100  posted on Oct 07, 2009 9:10:16 AM - Report post

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I think I know what the problem is!

The unlimited movement will only replenish what movement was there before the button was pressed. For example a unit that has half unit points, when the button is pressed, will then only be able to consistently move that half movement point distance each time until the trainer automatically replenishes the movement points to the half mark again.

Unfortunately I suppose that this means that units without any movement points are kind of screwed as the no movement points status is constantly replicated so that they can never move with the trainer applied.

chatoka  posted on Oct 07, 2009 4:15:34 PM - Report post

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Yeah, it helps to turn it off at the end of your turn.
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