Hearts of Iron 3 Discussion
In my frustration I began to look for other ways of having a reduced production time, and I found an excellent candidate. Every type of production has a practical knowledge rating associated with it. Example: infantry has "infantry practical" Normally this rating can only go to about 20 I think effectively reducing production time and costs by 20%.
I however got the brilliant idea to simply change those values in the saved game, it worked, though only partially. My practical ratings under my technology panel all read as 99 as well in the production panels it says "infantry practical reduces the production time/cost by 99%" however the time still reads as something like 62 days. I tried many different ratings, all with the same result. My theory is that because the rating is only supposed to go to 20, it is capped there by some line of code or something, to prevent players who produce a lot of one kind of unit to reach levels above 20, and therefore be able to produce certain units instantly as I am trying to do.
Ill rephrase, I don't care for instant production, I just don;t want to die of old age while I'm waiting for some infantry to train. 62 days for infantry to train being reduced to something like 15 would be excellent.
I just want to know if anyone has looked through the .dll files or has seen anything they believe could be this limiting line of code.
when I use the cheat "INC" it does not seem to work for AI, in any case it does not double with the same unit after activating the code after several years
[Edited by zizotope, 8/15/2009 7:12:15 AM]
Nonetheless, easiest way is probably to use the modifier "unit_recruitment_time = x" in an event or something (see the thread I've already posted here if you're unsure of the method).
Hope that helps!
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