It's the same as having solid snake cry and complain about everything having solid snake and Shepard and other great hero characters as bad asses build the character and story very well.
another thing when I killed Ashley in Mass Effect 1 if they had Shepard crying for Ashley it wouldn't make any sense.
I say leave Shepard's Voice the same And enjoy Mass Effect1 and 2.
i've played some games where the voices in them are like 4th graders reciting what they did over the summer. and that's an understatement already.....
Rid****'s voice may seem like a monotone...but its got this spine-chillingness about it..its hard to describe. i like Vin Diesel's voise...its got that gruffness about it.
Shepard however, doesn't whine or snivel about things, and it's not in his nature to be cheery or overly ecstatic about his victories. In addition, if you use a lot of renegade dialogue options, you get to see him use more heated intonation in his voice, namely anger and sarcasm. I've never played Female Shepard (Never will, I never play female characters unless I'm not given a choice), but from what I know of male Shepard's voice, it's fitting to someone who has seen tragedy (Sole Survivor or War Hero backgrounds depict this well), or someone who's consistently felt like he needs to get the job done at any cost (Ruthless background). I'd hate for Shepard to be a Luke Skywalker/Anikin Skywalker (Episode 3), and even moreso if he was straight out of a cheery JRPG. It doesn't fit his military histories or his personal profiles. At all.
That said, I want more sarcasm and anger in his voice when warranted in ME2. Of course it seems they're already doing that since he shoves a guy off a tower in the trailer with a witty one-liner right before.
The ONE thing I want ME2 to do is to do the weapon-class system right. No silly restrictions on "If you're untrained in this you can't hit the broad side of a Thresher Maw with it", and the ability to learn new weapon specializations by doing a side-quest or finding a certain item.
I'm disappointed that they broke some of the lore introduced in the first game however. What used to be "A single block can supply thousands of rounds, making ammo a non-issue in any engagement" into "Oops, weapon tech just jumped backwards a century because there are now 19 weapon classes instead of just 4 now".
I at least hope Sniper Rifles can fire more than 2 shots without a reload now.
And I'm not too sure about the need to restock your ship after space exploration. That seems to put an artificial cap on exploration depending on how much you can do with one full-stock.
However, the rest sounds great.
My two cents. And it's recession two cents too...