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Do u have problems with conflicting mods
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    I_am_Nihilus posted on Jun 10, 2009 8:39:11 AM - Report post
     
    I dont why does everyone else mine all just work togethor even if they do conflict with each other it must have something to do with your type of computer idk.
    Ignorance is bliss. is it not??
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    Ho-Oh2224 posted on Jun 11, 2009 11:09:15 PM - Report post
     
    Many mods don't break other mods, but they can conflict. For example, you installed Qarl's Texture Pack. After that, you install another texture pack and load it after QTP. The second mod would conflict with the first because it overwrites the content put in by the first one.

    Mods can break others in the sense that a second mod could "overwrite" the content in another mod needed, like some meshes or a certain item. If a building was made on a cell that already had something vital to a quest on it, it would be difficult to access that content, most likely impossible.
    CHUMitu - 31,854 GS

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    HonestGamer posted on Jun 11, 2009 11:14:04 PM - Report post
     
    quote:
    originally posted by Ho-Oh2224

    Many mods don't break other mods, but they can conflict. For example, you installed Qarl's Texture Pack. After that, you install another texture pack and load it after QTP. The second mod would conflict with the first because it overwrites the content put in by the first one.

    Mods can break others in the sense that a second mod could "overwrite" the content in another mod needed, like some meshes or a certain item. If a building was made on a cell that already had something vital to a quest on it, it would be difficult to access that content, most likely impossible.

    I agree. Mods that affect the same aspect indeed conflict with each other. Suppose you downloaded a horse armour pack and another nod that makes the horse a unicorn (Just an example). You may get a conflict betweent the two, leading to unwanted circumstances.

    In such cases, always keep only one mod active of each type!!!

    Life is best for those who enjoy it, difficult for those who analyze it and worst for those who criticize it.
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    Ho-Oh2224 posted on Jun 11, 2009 11:15:37 PM - Report post
     
    If the Unicorn Mod was purely cosmetic, which it would probably would be, there would be no conflictions, just some major clipping of the horn.

    [Edited by Ho-Oh2224, 6/11/2009 11:15:54 PM]
    CHUMitu - 31,854 GS

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    HonestGamer posted on Jun 11, 2009 11:18:33 PM - Report post
     
    quote:
    originally posted by Ho-Oh2224

    If the Unicorn Mod was purely cosmetic, which it would probably would be, there would be no conflictions, just some major clipping of the horn.

    [Edited by Ho-Oh2224, 6/11/2009 11:15:54 PM]

    Read what I have written in the brackets. Just an example. I played Oblivion 1-2 years ago, so I do not remember.

    Life is best for those who enjoy it, difficult for those who analyze it and worst for those who criticize it.
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    Ho-Oh2224 posted on Jun 11, 2009 11:21:23 PM - Report post
     
    I wasn't being hostile at all, just saying what would happen in your given example
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    HonestGamer posted on Jun 11, 2009 11:24:43 PM - Report post
     
    quote:
    originally posted by Ho-Oh2224

    I wasn't being hostile at all, just saying what would happen in your given example

    I did not take you as hostile friend. You are infromative, thats good. I just replied, not offended.

    Life is best for those who enjoy it, difficult for those who analyze it and worst for those who criticize it.
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