Company of Heroes: Opposing Fronts Discussion
"Episode 1: Tiger Ace: Control Tiger Tank Ace Hauptmann Voss's highly decorated Tigergruppen against the British 7th Armored Division on D-Day in one of the most famous tank battles of WWII.
Episode 2: Causeway: Command and American Paratrooper Company in the hours following the initial D-Day landings.
Episode 3: Falaise Pocket: Command the Wehrmacht Army as your soldiers try and hold off the advancing Allied army. "
Also, in campaign it has the same "Level up & Experience" system as DoW2 (Dawn of War 2) which allows you to upgrade your Command units (the important units, not the meat shields)
So that means: no Soviets, no Italians, no Pacific front, no Vietnam and other variations posted earlier, but a spin-off campaign in Normandy. Few new units, and few new skins but no decked out new faction to play as.
Maybe they'll tweak and optimize some features for Vista or quad-core processors, something along those lines.
My hope is that existing modding tools will work with the new game.
I must say, Relic and THQ have set the bar very high with the original CoH and Opposing Fronts.
I honestly don't want to stick my neck out too far nor make grandiose promises, but let's just say that a true and complete object editor that specifically allows for the animation of models can pretty much open the door for a LOT LOT LOT (did I mention a LOT?!?!) of things that are not currently possible or available in game or with the modding tools currently available...
Frankly, I'd want that FAR FAR FAR FAR FAR more than literally anything they could possibly put into the expansion.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem