Midnight Club: Los Angeles Discussion
Even the interior of your car has absurd amount of custom options. Of the numerous camera settings, of course there’s an adequate view from the ****pit. So, if you want a mahogany steering wheel with neon-pink seats, that’s your business, mister.
9. A little bit Special
Midnight Club sits comfortably between hardcore sim and arcade racer, but what else could they do to expand the appeal? Well, MC:LA’s got some field weapons (though luckily nothing as asinine as a blue turtle shell). The three Special Abilities from DUB are returning, only this time they’re interchangeable with any car, one at a time.
To refresh: Zone lets you slow time for impossible weaving, Agro turns your car into a brutal melee weapon, and Roar sends a shockwave that shoves cars off the road. But the newcomer, EMP, gets all technological and emits an electromagnetic pulse that temporarily shuts down the engine any chump unfortunate enough to be around you. It’s like having “the pinch” from Ocean’s Eleven nestled snugly under the hood.
10. Take it online
Since Midnight Club was one of the first console racing games to do the genre justice online, Xbox Live and PlayStation Network support is a given. Rockstar is tight-lipped about how it will take shape - but they’re Rockstar. That’s their nature. However, you can expect the Rockstar Social Club to double in usefulness. The Rate My Ride feature will let you compare and critique customized creations. Particularly jealous of somebody else’s car? Lack any inkling of artistic talent? You can buy designs off other people online using in-game cash.
In case you couldn’t tell, Midnight Club: Los Angeles has us excited. We’ll have more info for that ass as we get closer to the release date; the game streets Oct. 7 in the US, and Oct. 10 in the UK.
Australia, August 22, 2008 - Rockstar Australia dropped us a note today to let us know that it will be taking an exclusive pre-release demo of Midnight Club Los Angeles, featuring the MCLA Saleen 302E to a number of events around Australia over the next couple of months. They are:
* 30th August - Shadow Wars (Manning Bar Sydney University)
* 13th-14th September - Auto Salon (Newcastle Entertainment Centre)
* 25th-28th September - Royal Melbourne Show (Royal Melbourne Showgrounds
Epsom Road, Ascot Vale)
* 4th-5th October - Auto Salon (Melbourne Exhibition Centre Southbank)
Head along to play the game and you may just win some killer merchandise as well.
As well, there's a new trailer on IGN - Link
[Edited by SuperSkyline89, 8/22/2008 5:46:45 PM]
The Santa Monica section of the website is up and running. I features:
- a video tour of Santa Monica
- screenshots and videos of the Kawasaki Ninja ZX-14, Aston Martin V8 Vantage Roadster, Volkswagen Golf Mk V R32, Pontiac Solstice, and Mitsubishi Eclipse GSX
- character bio of Karol, a Santa Maria based rival
September 12, 2008 - Rockstar Games gave us the official word today that Midnight Club: Los Angeles has had its release date pushed back to October 21st in the US and October 24th in Europe. The PSP version of the game, Midnight Club: Los Angeles Remix, will also arrive on those dates. No specific reasoning was given, but a little more time for a few last coats of polish seems like the likely candidate.
- a video tour of Downtown Los Angeles
- pictures and videos of new cars including the Chevrolet Camaro Concept DUB Edition, Mazda RX-8 Shinka, 1979 Pontiac Firebird, 1969 Chevrolet Camaro RS SS, and the Dodge Charger SRT8
- a character bio on the local racer, Hugo
September 25, 2008 - Rockstar is set to unleash the fourth major release in its Midnight Club franchise, Midnight Club: Los Angeles. The game will be hitting stores on October 21st, and promises to fill the City of Angels with some of the fastest cars on the planet.
I recently got another look at the game at an event held in Southern California and had a chance to freely take on the single-player portion of the game. With the whole city open and a ton of cash in the bank, I stepped up to one of the terminals and had a go at slamming on the gas.
The event was filled with media, and I wasn't the first person to use the station I played on. Whoever was there first decided to upgrade a Ford GT about as much as it could be and left the car practically undrivable. It was very fast, both in terms of top speed and acceleration, but its handling had become so touchy with all of the modifications that it was extremely hard to drive. Only very slight adjustments of the wheel were manageable, as anything else would cause the car to swerve wildly.
The reason for mentioning this is that it proves the point that Midnight Club: Los Angeles will let you upgrade your cars past the point of being a reasonable racing machine. If you were to turbocharge a real Accord and triple its horsepower, it would probably do the same thing. So a ton of cash won't win you races. You'll need to upgrade your ride with caution, as throwing too much power on four wheels that aren't ready for it won't have a good outcome.
Heading back to the showroom, I picked up a couple more rides to play with (in their stock setup). The first was an Aston Martin Vantage Roadster. This ride was a drastic change from the overly-wild GT I had just been driving. While not nearly as quick (though still fast compared to the overall car list), it handled much better and made my touring time through the city much less, shall I say, destructive, to both me and the digital citizens and structures therein. It's a slick ride that should serve racers well until they're ready to jump to something at the top of the list, like the Saleen S7.
The third car I jumped in was the aforementioned Saleen S7. This thing was, as expected, quick. It was also quite nimble, a mix that lent itself well to victories in a number of random races. While it handles well, the pure speed that you get from this thing made me afraid to upgrade it before I have more time with the game under my belt. Not that it really needs any upgrading as it is...
Most of my time with the game was spent touring around the city of LA rather than trying to make my way through the race progression. The city is quite large and filled with enough shortcuts and winding paths that it can be easy to get lost or turned around if you don't pay attention, though thanks to both the overlay map and slick-as-hell GPS options at your disposal, it's pretty easy to get from place to place.
One thing is very clear -- Rockstar spent a lot of time nailing down real-world licenses for the locations in the game. From 7-Elevens to giant MTV billboards to the Viper Room to giant Michael Jordan silhouette Nike ads, the city is filled with famous locations, stores and advertisements. It all works together to create a very realistic interpretation of the City of Angels.
With the game so close to release, it's nice to see that it runs quite well at this point. The Xbox 360 version was on hand, and at very high speeds there was a bit of texture loading lag at some points (where a grey texture would appear until the correct one loaded), but hopefully that can be taken care of in the final push to the retail version. Other than that though, this racer looks ready for the starting line.
Midnight Club LA releases in 19 days.
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