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Mass Effect Trainer
Caliber  posted on May 29, 2008 5:24:25 AM - Report post

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regarding the credits, i have no idea if there is a limit. if you keep pressing the option, it should increase your credits beyond 1000.

regarding the omni gel, i just set it to make it 1000 when you press the option. once you use some, you can press it again to top it off at 1000 again-


Manhle  posted on May 29, 2008 6:48:30 AM - Report post

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Hey Cal -

I'm not sure how the experience option works. I activate it, then go to the menu, but the experience is not added. It is only added when I gain a bit of experience by killing an enemy. And it's only 1000 points, making it a slow process.

Is the holster/gun drawn out position updates your xp?

It's an epic trainer, nonetheless

ByDesign  posted on May 29, 2008 7:29:06 AM - Report post

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There is a cap for credits which I found out during a follow up play through on the 360. It is just shy of 100 million I believe.
Caliber  posted on May 29, 2008 9:41:21 AM - Report post

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press Q to holster your weapon.

Press the option for XP. each time it will add 1000 (you don't need to check it each time, just keep pressing the option if you desire).

then press U to enter the talents screen and you should see that your XP has increased.

Now, when you kill something or do something that increases XP normally, you should level up, etc. because of the XP you added-


Viscera1969  posted on May 29, 2008 11:55:51 AM - Report post

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DANG you guys have a trainer out so fast WOW
Very nice, now i just need to get the game.
thx10050  posted on May 29, 2008 12:38:35 PM - Report post

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Caliber, first off, thanks for the awesome trainer. A question though: for the squad health option, does it make them invincible like you or do you just have the ability to restore health if they die? I ask because on my first off-world mission, a Thresher destroyed my party in one hit, but I was still alive thanks to the trainer. I tried experimenting with the squad health option and it seemed to restore them, but also made the Thresher invulnerable to all damage (it's health bar would go down slightly to damage and then immediately go back up to max). Is this a bug or...? Could you explain how the squad health option is supposed to be used?

Also, I noticed that the Mako tank isn't made invulnerable, is this being added later on?

Thanks again!

Caliber  posted on May 29, 2008 1:58:34 PM - Report post

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i did not mess around with vehicles so i have no idea if they are invulnerable with the code as it is.

regarding the thresher, it is possible that the code location that displays the squad health also is used to display the health of the thresher. if that is the case, then the option could possibly affect anything that displays a health bar on the screen. if so, you may have to deactivate squad health to be able to damage those types of enemies.

we likely will add more options to this game as we get into it more and clear up some other games that we are working on now. at that point i can look into it and see if i can code it better to prevent this from happening.

i did not get far enough along in the game to see enemies with health bars. if someone could post a savegame at a location where this is at then it would help alot.


[Edited by Caliber, 5/29/2008 2:04:49 PM]

reiella  posted on May 29, 2008 2:56:09 PM - Report post

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originally posted by Caliber

I didn't post this in the instructions, but due to the way the trainer works you must holster or unholster your weapon for certain options to work.

Press Q to holster you weapon if you are wondering how to do it.

Weapon out = credits/omni gel/ top off grenades meds

Weapon in (holstered) = add experience.


Thank you, that should be explain my confusion readily. Thanks .

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