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Authenticity Checks-> Plz Read
PWizard  posted on Apr 12, 2008 8:47:58 PM - Report post

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originally posted by Ethanas

I'm okay with the scheme actually though it does inconvinient me some.

I'm wondering though. For the offline key to work, can I run the generator on the computer that I want to run the trainer, then use another computer which have internet connection to get the key code?

The reason I'm asking is the gaming computer I have at home does not have internet (lousy Australia internet services). I can only access internet from another computer in Uni.


Yes, all you need is the code that's generated on that computer. You can get the key from any computer.

Ethanas  posted on Apr 12, 2008 8:52:46 PM - Report post

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Ah thanks Chris.

I'm glad that I've upgraded to lifetime member then.

At least with your new scheme I can be sure I've some reliable trainers first before seeing them appear at other sites.

wozjtf  posted on Apr 12, 2008 8:57:02 PM - Report post

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originally posted by PWizard

originally posted by wozjtf

originally posted by philsin

Your remarks were both rude and unnecessary.

[Edited by moderator PWizard, 4/12/2008 3:12:30 PM]

I didn't find his post offensive at all. So okay he has hit a raw nerve with you because he isn't happy how CH has implemented these changes. But that dosent give you the right to moderate his post because you didn't like it and thats what it comes down to he wasn't rude you just didn't like what he said.

If CH are going to makes changes then you have to expect you will be criticized by members if the changes are unpopular.

So, saying that he hoped that our protections get cracked and that our trainers get spread over the internet was not offensive? We're trying to protect our work and ensure that we're able to continue making trainers for you guys. I understand that some people may disagree with what we do here and that's fine, but if you have that little respect for us and the hard work that goes into making and updating 40-50 trainers per month, then perhaps this isn't the place you need to be.

We're happy to debate this issue and I've left many comments that were negative regarding the changes, but his was over the top and offered nothing more than an offensive rant.

You have to understand he was angry he is a paid member and he feels let down. I don't agree with him about hacking the copy protection and spreading the trainers around the net. How ever i don't think he meant it. I think it was more of him being angry more than anything else.

I was also angry about the activations how ever i had calm down before posting my thoughts on the issue.

[Edited by wozjtf, 4/12/2008 8:59:14 PM]

PWizard  posted on Apr 12, 2008 9:23:07 PM - Report post

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BTW guys, we really have tried to make this as painless as possible for everyone, while at the same time protecting our work. I know that some people still believe that trainers are just simple memory search and edit programs, but I can assure you there is much more to it than that. Have you not noticed that about 80% of the trainers released in the last year were made by Cheat Happens? If we hadn't taken the extra time to research some of these games properly, there would actually be no trainers for many of them, by anyone. The games are getting harder and harder to train. Many games are now coming with DX9 and DX10 exes. We have to do trainers for each and research everything twice, with every update. Just as an example, we've released 14 different trainers for Hellgate: London so far to accomodate all the different versions and variations. Not sure how many other groups would have taken the time to do so. We then have to test on XP, Vista and Vista SP1. Sometimes we have to re-load OSs just to test and try to reproduce problems that are reported. We even spent MONTHS working to create the first 64-bit trainer EVER and succeeded with Crysis 64-bit. This is so we can be better prepared to support games for the future and continue bringing quality trainers for all the new titles.

I don't meant to get on a soapbox here, I just think that some members may underestimate all the work that goes into providing the service that we do. Providing this service takes 4 dedicated individuals working literally around the clock to keep up with all of the new releases, patches and email/forum support requests. Seeing our work uploaded in batches to torrent sites the day that we post it is nothing more than a kick in the face to us and also to our members that choose to support our work and gain the opportunity to have first shot at using the trainers that we create.

I truly feel like we've tried to accomodate as many different people as possible. We have our first run trainers which are available to our subscribers. We then release 99% of those trainers within 4-6 weeks to the public for FREE. Could you imagine if iTunes released all of the music for free once it had been available for purchase for 4 weeks? or if Microsoft and the game publishers gave away free copies of Windows and games after a few weeks?

I guess that's what really bothers us the most is that some people can't grant us a small window of time to try and collect enough funds to keep the site going and the programming going, they must upload our work to torrent sites even though they will be publicly available in a few weeks. We don't have to release anything to the public and that may be a road we one day have to head down if our current measures fail to work.

Regarding the new protection, it really should not be made into a big deal. We've gone out of our way to make it as transparent an unobtrusive as possible. If you have Internet, just let it do it's check and go on. It's not sending any info to us so there should be no privacy concerns. Also, since so many people on the internet seem to have no internet service, we've also provided an easy way to generate an offline key for use on those computers. Yes, it will take a couple mins of your time, but you only have to do it once per computer. The keyfile that's generated will work with any and all trainers as long as it's in the same folder.

Lastly, I just want to thank all of our members for (mostly) standing by us during this transition and understanding that we're merely trying to protect our hard work and the work that you guys pay for.

All we want to do is continue making quality trainers for as many games as possible.

psiamp  posted on Apr 13, 2008 1:58:05 AM - Report post

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while i am a free user i agree and understand why you have gone to such great trouble. to do this.. i myself have seen several of your trainers posted on torrent sites before they were public release.. while ill admit i download pirate games and such..i cant understand why someone would give out your trainers before there public.. the cost to join your site isnt that much true .. compared to the costs of games(main reason i download them instead of buying also if the game sucks i can uninstall and dlete it retail copy u cant return for money back)
now i have a question i havent seen answered yet..
say i get a membership and down load the offline auth check and place the file i na folder where all the trainers go..now if i reformat will i have to ge ta new auth code for offline?
if i change software such as my video card blew i replace will i have to get another auth offline suth code?
further more even though im a free member i have no problems waiting for the trainers to go public as i like to play through the game with out cheats first then replay with the cheats to explore more with out hassles..i love all your work and all your trainers have worked flawless for me since i started useing them about 2 years ago.. plz keep up the good work..

thank you from a loyal free user

Caliber  posted on Apr 13, 2008 12:58:53 PM - Report post

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good questions! if you reformat or re-install windows or remove/replace hardware, it is possible that the .key code will no longer work. so yes, you would have to spend 2 more minutes of time and go get a new key generated. you have unlimited ability to request key as a member. you can do it as much as you like. re-run the request key program to get a new request code on the new machine/install/hardware machine then it will send you the new key.


Sullyville  posted on Apr 15, 2008 7:50:58 AM - Report post

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Similar to the student who commented before, I don't have any internet connection at home. I feel like I have too much internet in my life already, at work. So I've downloaded trainers from your site and brought them home to work with my games.

When I discovered that you'd implemented your authentication policy, I thought that the twenty dollars I'd paid you previously to become a lifetime member would be all for naught now, but you've created a way to solve that and I thank you.

It will involve me going home with the file, running it on my computer, taking down a key, and bringing it back to work to get another key generated by your website, but I am cool with that, don't think it's that arduous, and am charmed that you have tried to find a way to accomodate those who have non-traditional access to internet.

As someone who has two jobs, volunteers, and a partner, who does not have much time for "beating" games, I appreciate all the work you've done to make our gaming lives a little easier.

cheers and thanks.

[Edited by Sullyville, 4/15/2008 7:55:04 AM]

nephilim  posted on Apr 15, 2008 11:32:07 PM - Report post

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If someone works hard to create a product they have the right to ask whatever they want for it, period. If you don't like the price you have to pay, don't pay it. That's capitalism in its most basic form, and it works.

Moreover, if you don't like what CH has done you're perfectly free to compete. Not that many people can. I mean, maybe one in ten million people or more has the ability, desire, and drive to actually hack into a game's functions for the sole purpose of making the game easier to play. If someone feels like doing that for free, more power to them.

It isn't as easy as it used to be to hack games. I had an Action Replay with altered firmware to hack codes for my old PS1, and that was just a matter of searching out the right values in memory. Used to be that most games didn't create dynamic data so much as run procedurally. These days that just plain doesn't work. Games these days create dynamic objects which aren't necessarily in any specific memory location. You have to actually alter the base function after tracking it down with a debugger in order to hack properly, and unless you have a solid background in assembler code and also have the patience to page through mountains of it in order to find the right one, determine its outputs, hook them, and replace them you can't do anything.

So yeah, best of luck to you budding trainer makers. I'd recommend getting a job at CH so you can actually make a living from your valuable skills.

[Edited by nephilim, 4/15/2008 11:32:58 PM]

[Edited by nephilim, 4/15/2008 11:34:31 PM]

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