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Please tell me how to edit cap ship #
 
zaznet  posted on Feb 13, 2008 3:39:25 PM - Report post

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You must download the mod kit, create a mod and edit the files associated with your mod. They will be in text format. The files that come with the game are encoded in a binary format to allow them to load faster. Expect a game start delay when using your mod.
 
voidster  posted on Feb 13, 2008 6:42:28 PM - Report post


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there are a couple of working mods posted in the sins forums now. Im using one that gives the pirates cap ships! talk about a firefight.

might read up in the forums over there, lots of people are experimenting and such.

 
surveillancemik  posted on Feb 13, 2008 7:02:10 PM - Report post

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I tried some other things, like replacing the gameinfo files, completely, and it wont even load the game, so i am going to look around and see what else to do......
 
CreepyIron  posted on Feb 14, 2008 5:21:16 AM - Report post

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Do people actually make mods for other reasons than editing cap. ship limits? Like adding newer gameplay features? This doesn't mean I don't like the current gamemode, I'm just curious.
 
voidster  posted on Feb 14, 2008 3:37:43 PM - Report post


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yes you can mod other things into the game. Once the full tools are released you will prob find a star wars mod out, babylon 5, etc etc. There are already mods out enhancing each faction, stronger or weaker pirates and such.

you can mod your own cheat where everything costs 1 cred and no materials or up the costs of everything so you use more tatics instead of just numbers.

 
Lintman  posted on Feb 14, 2008 5:47:38 PM - Report post

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quote:
originally posted by CreepyIron

Do people actually make mods for other reasons than editing cap. ship limits? Like adding newer gameplay features? This doesn't mean I don't like the current gamemode, I'm just curious.

Over on the stardock forums, someone posted a capital ship mod that makes all the races' capital ships more powerful, and I think also gives cap ships to the pirates, among other things.

The mod tools (and game itself) have only been out for a short time, so more elaborate mods will probably take some time to appear. But the tools allow for extensive modification of things far beyond the number of capital ships you can have.

 
Caliber  posted on Feb 15, 2008 12:55:28 PM - Report post

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when this patches up again we will add two new options, increased cap ships and increased fleet capacity (or whatever it's called). i worked out a way to make this work better-

best,
Cal

 
CynicalFel  posted on Feb 18, 2008 6:23:53 PM - Report post

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Way to go, Caliber. Can't hardly wait.
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