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Negative Resources - bug?
 
rygarr  posted on Dec 26, 2007 7:54:50 PM - Report post

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Im getting negative resources, how can I fix it to finish some quests that require delivery of resources?
 
WenomGrip  posted on Jan 20, 2008 3:59:21 AM - Report post

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Yea i'm getting that too, but not only the food i've got also negative shirts and cleaning. i don't know what to do. Can anybody help us??
 
Gaunt  posted on Feb 22, 2008 6:31:26 AM - Report post

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Yes me too. With trainer 1.0 and 1.3.
 
run32dll  posted on Mar 15, 2008 12:30:36 PM - Report post

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@rygarr + @WenomGrip + @Gaunt:

READ THE F*CKING MANUAL and u'll know the answer ...

It's not a Bug. Everthing is working fine. Settlers 6 uses an intern Server/Client-system. The Trainer will only change the Serverside values. U can not see the Server-side-values while playing (the real values). The values u see on your screen are Client-side-values ... I'm not very good in explaining that stuff and I'm not a native english speaking person ... so better rtfm!

 
metalhead083  posted on Apr 07, 2008 12:22:24 AM - Report post

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if you got negative values in your storehouse, you can't deliver goods for the quest

thats why they complained about the negative value

 
hha057  posted on May 27, 2008 4:11:43 AM - Report post

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what i did not to get this bug was only to give resources to the basic needs only like wood hut, hunters hut etc. i dint give it to the tannery or the butchers shop etc because it turend my values negative hope this helps

[Edited by hha057, 5/27/2008 4:11:57 AM]

 
Joosty  posted on Jul 22, 2008 5:47:26 PM - Report post

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I haven't encountered negative numbers yet, but I have noticed that certain buildings are also affected by this option even when you don't select them. In fact, they can be completely off screen while this option is used.

For instance, I want to use this option on a hunter and a woodcutter only, and while the butcher stores are not affected, the tanner is, and in a very confusing way.

Whatever was in the store, it gets reset to 3 out of 9, and while this does not seem to affect the server-side figure of how much is in the store (for promoting my knight it shows the server figure I assumed), it messes with what you see in the top of your screen.

Regardless of whether the store lost items, by going from 7/9 to 3/9 for instance, the top bar seems to show an increase by three items, now showing that there are 10 pieces of clothing.

I remind you: I am not using this option on city buildings. I'm only using it on gatherers (not upgraded of course). Nevertheless, some city buildings are affected unintentionally. This does not really relate to the original post perhaps, but it is something not described in the readme.

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