Trainer Tools and Resources
GiveItem 999 ShockGame.Pistol_Bullet
nothing else on the file and then I go to the defuser.ini. I Bind one of the keys(The first menu that has controls) using exec "Name of file".txt and it dosen't work. I did exactly what everyone says to do. Yes, I put it under the realease and or system and a whole bunch of others, and it still dosen't work. I have the full game if your wondering. Please help. By the way, anyone have a hack to have unlimited weapon upgrades or hacked the Power to the people machine to not turn off after you select your upgrade(I think thats how you can do it ?).
Yes,you are correct. The DEFAULT AMMO types for Pistol and Shotgun don't seem to work for them, which is indeed very strange to me too, as there seems to be NO other code for those ammo types!
Anyhow, sorry about that. Let me Figure that out again,IF I can. Meantime you can Try the OTHER AMMO types, which seem to WORK fine for ALL the Weapons including Pistol and Shotgun.
GiveItem 999 ShockGame.Pistol_AntiPersonnel
GiveItem 999 ShockGame.Pistol_ArmorPiercing
GiveItem 999 ShockGame.Shotgun_IonicBuck
GiveItem 999 ShockGame.Shotgun_HighExplosiveBuck
GiveItem 999 ShockGame.MachineGun_Bullet
GiveItem 999 ShockGame.MachineGun_ArmorPiercingBullet
GiveItem 999 ShockGame.MachineGun_FrozenBullet
GiveItem 999 ShockGame.GrenadeLauncher_FragGrenade
GiveItem 999 ShockGame.GrenadeLauncher_RPG
GiveItem 999 ShockGame.GrenadeLauncher_StickyGrenade
GiveItem 999 ShockGame.ChemicalThrower_Kerosene
GiveItem 999 ShockGame.ChemicalThrower_LiquidNitrogen
GiveItem 999 ShockGame.ChemicalThrower_IonicGel
GiveItem 999 ShockGame.Crossbow_Bolt
GiveItem 999 ShockGame.Crossbow_TrapBolt
GiveItem 999 ShockGame.Crossbow_SuperHeatedBolt
EXCEPT the codes GiveItem 99 ShockGame.Pistol_Bullet and
GiveItem 99 ShockGame.Shotgun_00Buck, which are NOT producing any results.
You can also GET ALL the weapons by the code:
Sorry again for the Pistol ammo stuff. Anyhow, we don't need the DEFAULT ammo type,when we have the ARMOR and ANTIPERSONAL ammo types for the pistol.
Meantime, you can FREEZE the ammo by using the CH TRAINER and let me figure it out again, as why the method DOESN'T seem to work ONLY for the Pistol_Bullet and Shotgun_00Buck CODES. I noticed this earlier too, BUT I was using other AMMO types in the game,as they are more useful to deal with damage!
Thanks and Cheers,
[Edited by KingDaniel, 11/21/2007 4:14:57 AM]
One more thing,
Please DO NOT use the Defuser.ini located under the Release folder of Bioshock for BINDING any commands.
Use the User.ini file located in the \Documents and Settings\[Username]\Application Data\Bioshock directory (For Windows XP) or \Users\[Username]\AppData\Roaming\Bioshock (For Windows Vista) ,for EDITING and BINDING any commands.
Using the Defuser.ini file can also Crash the game and changes made to it are not always reflected in the Game.
So,use the User.ini file located in the Application Data folder(which is Hidden in windows)
[Edited by KingDaniel, 11/21/2007 4:41:25 AM]
Me, NO master of Hacks. I'm also just a Gamer like you and I love Playing these games. Just trying to gain some extra cheats on Bioshock,that's all.
Even,I want all those weapon Upgrades to be applied ALL at a time on ALL the weapons,IF possible as iLovPieNCake asked for, But again,this seems to be a bit tough than those ammo/weapon hacks!
[Edited by KingDaniel, 11/21/2007 5:10:32 AM]
The normal DEFAULT Ammo limits for the weapons in the game varies. For the Pistol the BaseMagazineSize is 6, For Shotgun it is 4, For ChemicalThrower it is 100 etc. And the maximum carrying capacity also is different for each weapon(400 for ChemicalThrower, 360 for MachineGun, 48 for shotgun etc etc.). I can't write all the values here. These are the game's DEFAULT values, BUT we can override them.
YES, you can put as many codes as you like in the .txt file.
I just don't know why others and Gamespot have used the Defuser.ini file and where did they get that information, but using the game's DEFAULT files is not recommended, as they contain the game's default values and you may loose them permanently also, If the game crashes or you want to revert back your changes.!
BUT still, you can follow that method and use the Defuser.ini file and place the .TXT file under the 'Release' folder, IF the method given below is hard for you to follow: BUT make a Backup of Default.ini and DefUser.ini files before proceeding.
You should use the User.ini file located in the \Documents and Settings\[Username]\Application Data\Bioshock directory (For Windows XP) or \Users\[Username]\AppData\Roaming\Bioshock (For Windows Vista).
(These files are Hidden in XP, so enable the option in Control Panel>Folder Options>View and select 'Show hidden files and folders'). There is another file BIOSHOCK.ini located with the User.ini file.
And You should place the .TXT file under the 'System' folder of Bioshock. Now,even if the game Crashes, Both the Bioshock.ini and User.ini files are reset to their Default values.
And YES, GEP IncinerateThree works. All the Plasmid cheats work, except a few of them. Don't use this GEP incineratethree code in the first 2 levels,where we have the obtain the Plasmid
Telekinesis and Incinerate to accomplish one Objective. After getting it, you can replace Incinerate with IncinerateThree. !
But you can directly get the Higher versions of other Plasmids like GEP IcicleAssaultThree, GEP InsectSwarmPlasmidThree , GEP SummonProtectorTwo ,GEP MeleeMasterTwo etc etc.
Hope this helps?
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem