Need for Speed: ProStreet Discussion
You're not a moderator, so stop acting like you are one. And the reason we went "off-topic" is because I started it. Although the focus is on ProStreet, I, as topic creator, am more than willing to discuss real-life cars here, if the root of the conversation is directly related to ProStreet.
However, that's not to say it will be 100% tolerated. Only on appropriate occasions.
so give me some air!
Interesting fact: this topic is now the most popular topic in the whole of CHU.
Ready to delete it yet, or shall we discuss some ProStreet?
[Edited by Chingy42007, 1/16/2008 8:39:06 PM]
Grip + Grip Class races
Firstly, you need a car that has, on the stat bars, more handling than power. Most of these tend to be all-wheel-drive cars, a.k.a. 4WDs. Handling is essential in grip races, because it's all about going round a track, and not necessarily in a straight line. That's not to say power doesn't help, after all, you need quite a bit if you need to get round the track quicker than others.
There are a couple of ways of taking each and every corner:
- SLOW IN, FAST OUT: basically you approach the corner under braking, let go of the accelerator, turn in and then when you see the exit, you floor it. It's effective, but it's sometimes it's not the most practical or the most viable one.
- OUT-IN-OUT: approach the corner on the outside, then sharply turn in to the utmost inside (apex) of the turn. Accelerate on the way out, and don't turn much so that you occupy the outside of the exit of the turn. This is usually the fastest way of going through a corner, as the exit demands you to accelerate more than steer.
- POWERSLIDE: this is advanced, and is very similar to drifting. Your ABS, Traction Control and Stability Management must all be switched off, as they will interrupt your slide. Also, your car must be a rear-wheel-drive car, otherwise it won't work. To initiate the slide, rush into a corner, brake a little, and do not turn the wheel until the last possible moment. Then, steer aggressively into the turn, and maintain your inertia using the throttle and a bit of counter-steer (turning in the opposite direction of the turn). Continue this to the exit, and straighten your car up.
Be warned - if this is not executed correctly, you will most likely spin out and damage your car. Asides from that, if the slide is not held correctly at the very end, it will position your car at an awkward angle, meaning it's more of an effort to straighten up, and more time-consuming. This means valuable seconds can be lost while attempting this.
- BLOCKADE: Occupy the middle line entering the corner, going through the corner, and exiting the corner. This is often the most frustrating maneuvre for your opponents, as they can't overtake without inflicting damage to the cars. In professional racing, this maneuvre is often used to psych out the opponents, as it frustrates and angers the driver, then the driver slips up and makes a mistake. Driving whilst angry = bad.
And that's just one of many sections to the whole FAQ.
and new GTO for drift that you get on that showdown.
Yeah right. There's no car that can have OVER 1100 HP.
The latest and fastest is Koenigseg CCXR with 1081 HP i think.
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