Need for Speed: ProStreet Discussion
Trainer Tools and Resources
and for the crashing problem, i also had that problem first.
on your NFS Pro Street directory and there is folder named PB, go there and then you should see 2 .cfg files pbclgame.cfg and pbsvgame.cfg
from pbclgame.cfg you need to edit cl_punkbuster 1 to cl_punkbuster 0
and from pbsvgame.cfg you need to edit sv_punkbuster 1 to sv_punkbuster 0
well atleast that fixed crashing for me and been playing for couple of hours now
hope it works for you guys also.
ProStreet has not yet been released here, when I get it I'll give you guys some feedback and all. Suggest new stuff for the trainer etc.
Also, I didn't mention this before, but as always this trainer is for SINGLE PLAYER / OFFLINE mode ONLY. If you're trying to use this while logged in or online then you may get yourself banned or the game will likely crash.
This actually what I wanted to say! Am I ignored here or what?
As I said: If you enable the option "Instant Nitrous recharge" it is triggered ON. So when you press "Nitro" the game stutters in a strange way. This is not a performance issue. The game runs normally and the framerates ar stable. I think the trainer overwrites the Nitro adress constantly and TOO FAST! If you disable it, the nitro is recharged normally within a few seconds.
@Caliber: Please alter the Nitro Recharge Option so that you only need to press it once to recharge the nitro amount
Make it a timed option so that the nitro is recharged as soon as the actual nitro charge is depleted!
Do you get what I mean? Please make a statement!
The Trainer works well so far, just the Recharge isn't really useful, as you have to activate/deactivate it. In the rush of a race thats kinda difficult, although possible.
I'd like to see some kind of Savegame Editor or making cars instantly available. Don't wanna wait for the E92 M3 and the RS4 any longer
Edit: Another thing that i think is a "bug" if so, is that the other cars won't take any damage either. Not that its much of a problem, but if the damage would work only on the playercar would be funnier (so you can crush other cars...kind of a tactical aspect^^)
[Edited by SecondLife, 11/15/2007 7:45:29 AM]
Will there be a Mega Trainer for NFS:PS if the time is available for you, Caliber?
"Unlock every Car" would be cool. But I think you have to "win" the car by "dominating a race day", right? That would make it difficult to train...
EDIT: Ragarding the stuttering: I played the DEMO on my big rig using the demo trainer and had absolutely no gamplay stuttering except that the car stuttered when Instant Nitrous Recharge was enabled. Yesterday I played and tested the retail with Full Trainer with my crap rig. The game stuttered a lot + "nitro stutter". But the gameplay stuttering is due to my crappy rig. Will test it on my big rig later.
[Edited by Rudolph, 11/15/2007 7:47:46 AM]
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