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CHU Party Gametypes Continued
 
Darkish  posted on Oct 16, 2007 7:30:17 AM - Report post

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This topic will contain further gametypes and discussion of such gametypes only.

Please keep all other talk regarding the party and first six gametypes on the other topic.

Gametype #7: Jousting

Description: On Valhalla will sit eight mongooses in separate locations with indestructibility and instant respawn. Per mongoose will be two respawn points for two players. Multi Team, two players per team. Base starting weapons will be a shotgun and human sniper rifle with infinite ammo for each. One driver and one rider will fight it out in FFA-Team.

Requirements: Either be a good driver or a good shot on the back of a fast moving vehicle.




Gametype #8: Air + Ground

Description: Standtrap. On one side sits a lone Hornet, two banshees, one Wraith, one Gauss Hog and one Warthog. One the other side sits the same. Nothing else on the map, vehicles are set to instant respawn.

Requirements: Know how to operate each and every vehicle listed above.




Gametype #9: Man Cannon Wars

Description: Each team will spawn behind their team man cannon on Narrows. Weapons and equipment are placed evenly on each side with instant respawns so it is balanced.

Requirements: This match won't really be competitive. It will be really fast paced, probably instant respawns for the players as well.




Gametype #10: Jousting v2

Description: A slightly fast paced gametype with no real team work and little organization. In the middle section of Stand Trap are placed radio tower thingys (8 total) with a larger gap in the very center. On each side sit four mongooses with appropriate spawn points for two teams. Starting weapons will be shotguns. The goal will be to have a driver and a rider with a shotgun on each side and joust.

Requirements: Play some custom games and be familiar with using a shotgun on the back of a mongoose.




Gametype #11: Snowballs

Description: This will probably be a very quick game with 15-20 kills which is featured on Snowbound. Each team spawns inside their base and on top of each base are barriers and one grav lift (to get a higher boost). Fire bomb grenades are placed in the center. You will be an open target, but the reward is deadly.

Requirements: No requirements

[Edited by darkish_raven, 11/1/2007 2:25:07 PM]

 
Darkish  posted on Oct 16, 2007 7:30:33 AM - Report post

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*Reserved for space*
 
Chingy42007  posted on Oct 16, 2007 7:39:06 AM - Report post


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INACTIVE
Name: 20/10
Map: Snowbound
Players: 4/team
Primary Weapon: Sniper rifle
Secondary Weapon: Battle Rifle
Grenades: Sticky, Frag
Rules: Basic CTF or Team Slayer (I reckon TS would be more fun)
Vehicles: None
Equipment: Cloaking, NO SHIELDS.

How bout that?

[Edited by Chingy42007, 10/16/2007 7:39:47 AM]

 
Darkish  posted on Oct 16, 2007 7:50:08 AM - Report post

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I'm not sure, it's near impossible to see someone who is cloaked. If it's CTF, the flag carrier will be a lone light in a pitch black room.
 
Chingy42007  posted on Oct 16, 2007 8:31:04 AM - Report post


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Hence the name 20/10. Tests your vision.
 
LastRequest  posted on Oct 16, 2007 12:02:01 PM - Report post

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ELITE
Name: Outbreak

Map: Sandtrap

Primary Weapon: Battle Rifle

Secondary Weapon: Shotgun

Grenades: No grenades

Rules: Infection

Vehicles: Warthog, Mongoose, etc. NO FLYING VEHICLES.

Equipment:
Last man standing: Overshield.
Zombies: Sword, 300% speed, No shields.

[Edited by LastRequest, 10/16/2007 12:02:17 PM]

 
Darkish  posted on Oct 16, 2007 7:23:45 PM - Report post

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[Edited by darkish_raven, 10/16/2007 7:31:18 PM]

 
Darkish  posted on Oct 17, 2007 8:28:54 PM - Report post

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Updated.
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