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Monster Hunter Freedom 2 Discussion

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Post in your thoughts!
 
Ladst3r  posted on Aug 17, 2007 10:20:44 AM - Report post

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That would be good but the point of it is that it makes it look realistic. For example great hit games like Gears of War or Halo 3, or Oblivian. They dont show health on there enemies much and thats why they're great, to make it feel as if your in the game.
But one thing they all have and MHF2 needs is some sort of pause.
 
aquaveron  posted on Aug 18, 2007 6:35:46 AM - Report post

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for me the no health thing is cool because you need to think more like a hunter if you dont get then this is why when you fight the monster and see a health bar you dont have to think if its close you know but no health bar means you need to look and see if its getting weak, limping, broken parts etc.
 
Ladst3r  posted on Aug 18, 2007 10:07:44 AM - Report post

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Ya thats why its all the more realistic.
 
fatalisslayer  posted on Aug 19, 2007 5:56:45 AM - Report post

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i was just talking about a health bar for fatalis coz when i was first fighting him i hated not being able to tell whether i had actually hurt it or not
 
Ladst3r  posted on Aug 19, 2007 9:18:43 AM - Report post

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Ya true. Since Fatalis doesnt show much pain it would be good to have a health bar on the main boss.
 
MHserious  posted on Aug 19, 2007 9:19:53 AM - Report post

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Lol. If you Clust him to death online he shows a lot of pain
 
Ladst3r  posted on Aug 20, 2007 9:37:53 AM - Report post

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Online play changes during gameplay rather than normal gameplay.
 
aquaveron  posted on Aug 20, 2007 6:55:19 PM - Report post

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quote:
originally posted by Ladster

Online play changes during gameplay rather than normal gameplay.

Lol thats funny when they put game experience may change during online play especially on games that are only played online

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