Ghost Recon: Advanced Warfighter 2 Discussion
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[Edited by PWizard, 7/18/2007 8:42:25 PM]
And I think I might have found out why the submachine gun seems to have unlimited ammo in that mission that the others were talking about that the main weapon didn't have unlimited ammo.
That's because your submachine gun already HAS unlimited ammo, even if you don't turn on the option 0.o Just discovered that in the first mission. Turn on both armor for myself and team and went up to a mexican to test it, and fired off primary and pistol ammo. then switched to submachine gun and wanted to waste my ammo by shooting at the guard in the nearby tower (was quitting the game anyway) so I held down the trigger.
Wasn't really looking at the ammo counter, then I realised I've been shooting 9mm bullets for 15 seconds on full auto. So I looked, and true enough, bullet count was stuck at 5, even when I didn't activate the option. (I thought I did accidentally, but then primary and pistol rounds go down, and anyway when I pressed on the option key it said "Activated"
[Edited by RaZoRb0iz, 7/20/2007 2:00:16 AM]
[Edited by RaZoRb0iz, 7/20/2007 2:01:39 AM]
you could play it of the graw2.exe as long it's from the directory. When you pop that cd in and click on play it reads that. It reads all the content from the directory but not the graw2.exe, that's my guess.
Found a few bugs here and there. Shouldn't affect gameplay at all, but just to let you know:
Some primary weapons in some maps get unlimited ammo (ammo count stuck at 5), some secondary weapons in some maps get unlimited ammo too (ammo count stuck at 5 too).
This is obviously without the unlimited ammo cheat on. Only the armor and team armor is on. (otherwise obviously the weapons would have unlimited ammo 0.o)
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