Supreme Commander Discussion
Trainer Tools and Resources
And about cybran? Ugly units and buildings, but cybran has the only tech 2 point defense that has a fast rate of fire
And about the experimental units UEF is not kinda strong and Aeon is way ahead of it, but UEF make's that right with the good looking of units
Still Cybran is ugly
But if his base is spreaded and his units to, Waste of time
And actually, the FatBoy of the UEF is the most effective.
It fires of a large distance his destructive shells and so you can destroy an entire base in one or two blows, even if the buildings and units are way spreaded ;d
Funny aside speaking of those destroyer's I was playing Aeon vs. Cybran earlier today and I had just beaten off a Cybran push when I saw this grey box on the radar map slowly moving toward my base. Before I could send units out to see what it was the damm destroyer started shelling my base. The AI had walked it over about 4 inches , on the map, from the waterline to my base, Luckily I had some air units close by to deal with it.
Aeon- Overall a strong airforce with effective late game technology (Colossus and UFO). Aeon are weak earily on so an early game rush is best against them. Aeon commanders should camp until the late game smack down can be brought on.
Cybran- Strong land force with good earily technology and moderately well late technology (monkeylord). Enemies fo the cybran should camp and attck with a large (preferabally non ground force) when later techs are available. Cybran commanders should use a large ground force early on to rush their opponents and by opponents I mean the early aeon bases.
UEF- Strong navy with great midgame units (cruse missle firing destroyer.) Late game units fail to impress compaired to other factions, but the large cannon is always a fall back. Has strong midgame units that somewhat lack in the other factions. A midgame navel assault is a dangerous weapon to use on any opponent as the cruise missles on the ship not only lay down damage but can provide long range attacks on bases. I think they also have the greatest range of any midgame navel unit. Uef commanders should invest in their navel technologies and press the assault midgame. Enemies should stay out of the water when making their assault and can press the assault any time they wish as the UEF is well balanced in all levels of the tech tree. Watch out for missles midgame if the base is near water.
Although the Aeon and Cybran are cool looking and have great experimental weapons the UEF is my choice. While many are posting experimentals the base has to survive to tech 3 and the UEF navy can punch out both the aeon and the cybran with cruise missles midgame before the colossus and the monkeylord even have a chance to be built. (Just got to avoid the land maps and late game skirmishes and it should turn out all right for the UEF.)
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem