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story mode with pirate mod - problem
 
MythicEvil  posted on Jan 15, 2007 10:22:06 AM - Report post

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ELITE
problem, in story mode with the pirate faction cheat/mod added. I get to the point that you have to capture the extremely large super star destroyer (vader's ship I think).
I cant capture it. I move the boarding team to the ship but nothing happens. Sadly, earlier in the game I had built that same ship in a stardock and it was on my homeworld for protection. Me building that unit, somehow made it impossible to cap the one in story mode I think. Any way around this or do I just have to start a whole new campaine again?¿?

ps- please excuse the bad spelling/typos.

 
Captain_Iglo  posted on Jan 16, 2007 10:06:00 AM - Report post

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VETERAN
The scripts that let you capture the eclipse doesn't work with my cheat mod. you have to remove the entire mod or better only the UNITS_SPACE_NEUTRAL_ECLIPSE.XML for that single mission. If you have a savegame before that mission you won't have to play the entire campaign again.
 
Kaizer  posted on Jan 20, 2007 1:55:16 PM - Report post

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Wow pretty complex !!!
Is there any simple way to make the mod compatible without error ???

Anyway thanks !

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