Medieval 2: Total War Discussion
Trainer Tools and Resources
Then Beside that put the rank 1 - 5.
create_unit London "NE Basilisk" 1 0 0 0
Units names are usually what they are called incame, in most cases. I had most problems finding it for the artilery. Some artillery use NE infront like Trebuchet. Some use Mercenary infront, like the Mercenary Monster Bombard and Mercenary Rocket Launcher and theres some elephants with cannons on them and others with musketeers on them but their textures didnt work. Those are probably the most interesting units. It will be easier to find unit names when they release a pak extractor.
My problem is in the ancillary and give_trait command when Generals have more then 1 name, or a middle name. It doesnt seem to work with Diplomats, Princesses, Spys, Merchants and Assasins. Ive tried to find Unit IDs or Character IDs instead but no luck.
The game is more fun when not cheating imo, but i just had to try out some stuff. More info on the give_trait command would be nice
Dread and chivalry are opposing each other and faith is nice to increase so your Generals avoid the Inqusitors. If you want to remove a trait or reduce it, you can use the same command but use -5 intead. It wont work if it puts the skill in the - area, but it can get your skill down to 0 and remove it if it is a problem.
Here are some examples on the units i mentioned in my last post if anyone wants to try them out:
Elephant Artillery Mercs - i used just Elephant Artillery, im guessing thats why my textures didnt work.
Elephants Mercs - i think this was the elephants with musketeers shooting down from them. I only used Elephants on this too.
Mercenary Monster Bombard - This must be the meanest artillery ingame.
[Edited by Panadell, 11/13/2006 1:24:36 PM]
"Dietrich von_saxony" does not work.
create_unit London "Armored Swordsmen" 1 0 0 0 (without the "u" in Armored, this worked for me)
(Edited: i found the name of the unit in one of the historic battle txt files)
[Edited by Panadell, 11/13/2006 4:43:02 PM]
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