Neverwinter Nights 2 Discussion
Trainer Tools and Resources
now heres what i tried:
this is the ktr_ore_en script(i've also tried entering gtr_ore_en but all it says is somthing like: unsuccessful runscript on INVALID_OBJECT_ID)
the following is what this script does
// Player found some ore!
// EPF 5/1/06
// TDE 6/5/06 - Added strings for Calindra and Pentin, if they are recruited
// TDE 6/9/06 - Added XP award for finding an ore deposit
// TDE 8/9/06 - Changed SendMessageToPC to SendMessageToPCByStrRef, replaced GiveXPToCreature() with AwardXP()
object oPC = GetEnteringObject();
int nMineral = GetGlobalInt("01_Mineral_New"
int nPentin = GetGlobalInt("01_Join_Pentin"
int nCalindra = GetGlobalInt("01_Join_Calindra"
int nStringRef = 180519; // Default value if neither Pentin nor Calindra are recruited
if ( nPentin && nCalindra ) nStringRef = 176422; // Both Pentin and Calindra recruited
else if ( nCalindra ) nStringRef = 176421; // Calindra recruited
else if ( nPentin ) nStringRef = 176420; // Pentin recruited
// AUDIO: Play a sound to notify the player that they have discovered Ore.
Can anyone help me please, please, pleasepleaseplease
To be honest though, save your money. My last play through I didn't do any keep upgrades or Greycloak upgrades and I didn't see any difference in the siege fights.
[Edited by Troodon80, 11/23/2006 10:41:41 AM]
It used to work before I patched the game. Before I had to type into the console DebugMode =1 then the dm_givegold cheat.
After patching this would not work. When you enter DebugMode =1 you will notice that it states in the textbox on the bottom left side that "server debugmode DEACTIVATED". DebugMode is no longer being activated by this command.
If I now type DebugMode 1 (without the = sign) it will read as ACTIVATED. The dm_givegold cheat now works.
So - Select a character,
hit ` to bring down the console,
Type DebugMode 1 then hit enter,
type dm_givegold 100000 and you will have 100000 gold. Change that figure to however much you want.
I got sick of people insisting that it does work when it obviously did not. I had it working fine beforehand so I did know what I was doing.
It's probably a good idea to turn DebugMode 0 (off) after cheating as I had World Transition icons appearing everywhere whilst in DebugMode.
Just signed up to say that!
If you had read some of the previous posts, I am to believe that the proper code for giving all (well, as much as a race and class allows) spells is "givespell all"
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