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Warhammer 40k: Dawn of War - Dark Crusade Discussion

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WatZ  posted on Nov 02, 2006 3:56:16 PM - Report post

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Thats pretty odd, Ive edited many of things in the requirments without a glitch.

The only problem ive ever had was even wierder. What the problem was that the cpu would never leave their base. Im not even sure what caused it, but it was something I edited within the tau builder.

Anyways glad its fixed. Happy modding

 
GGaius10  posted on Nov 02, 2006 4:34:12 PM - Report post

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I agree with you on that. I've edited a lot of programs myself and, I can't recall one acting like this one did. The strange thing was, it didn't seem to do it the first time or two I tried it but, I wasn't getting the correct numbers I wanted either. There was no difference in the population of the regulars, or the Kasrkin, though the Ogryns worked ok and most of the others I modified the numbers on worked well. I used the DOW MOD Tool 142 Beta to do this but, that shouldn't have made any difference. I tried to change some things in Winter Assault last night and that sure didn't work. The characters, machines, etc have a regular rgd and Lua setting in that one. I got an error that told me LUA could not be changed or modded at this time and the whole program went south and back to windows. I had to reinstall it. Guess I'll leave this one alone. I would like to find some way of making the Imperial Guard tougher in Dark Crusade, especially the guard forces themselves. Tough they ain't and usually even a smaller force gives them a hard time and an equal or larger forces exterminates them.
 
WatZ  posted on Nov 02, 2006 5:34:05 PM - Report post

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Yeah I never had much appeal for the guards. If you think their infantry draws a major flaw to their team, look at tau and their wonderfull defense.

Might make that a little project while im sick. Tinkering with hardware is getting to expensive to replace

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