Archmage Rises Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Archmage Rises Trainer is now available for version 0.2.106 and supports STEAM. Our Archmage Rises message board is available to provide feedback on our trainers or cheats.
Archmage Rises Trainer
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Maybe wait for now?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Harthouse
    ELITE
    Harthouse posted on Apr 25, 2023 7:18:18 PM - Report post
     
    At the risk of suggesting something contentious, I think it might be advisable to hold off on requesting a trainer right now folks.

    I know the CH team are very diligent when it comes to maintaining trainers, but I'm also familiar with the stress and frustrations games like Bannerlord cause them.

    Whereas with Bannerlord I think we (might) be entering a period where something like quarterly updates to the trainer could be a reasonable middle-ground - it is still nowhere complete or free from random patching by Taleworlds - Archmage Rises is really not in a state anywhere close to Bannerlord (and that is saying something).

    Take release day - the dev released the wrong version on steam, then released two hotfixes, one of which removed a spell from the game. The dev also significantly revamped how stamina functions in the game last week, and is still tinkering with that, has temporarily removed features (the Tower building) that they were displaying 6 years ago as 'nearly ready', and released a patch today that returned the removed spell but then removed an enemy's ability, addressed an enemy type somehow corrupting save files, etc. Basically - this game is going through a considerable number of often very significant changes, and doing so quite frequently.

    This, plus the fact that there is a very useable and robust console command system suggests to me we fans of the game + CH members might be better served to just wait a few months until the game reaches a more stable state.

    My perspective is this: If we wait to request a trainer until the game is at least relatively stable, the chance we exceed the cost/benefit of both making and maintaining the trainer with occasional updates is considerably lower than if we request one now and log-jam the CH team's workload requesting updates every other day.

    [Edited by Harthouse, 4/25/2023 7:20:04 PM]
  • Tier 7
    Send a message to Harabec
    TIER 7
    Harabec posted on Apr 26, 2023 3:01:08 AM - Report post
     
    Alas I lacked this knowledge and had already posted request for trainer. Still, if it takes a while to get it fully funded, things may be better by then.

    [Edited by Harabec, 4/26/2023 3:01:30 AM]
    There's no such thing as stupid questions, just stupid people.
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Apr 26, 2023 4:48:56 PM - Report post
     
    pathetic

    steamdb.info/app/506480/patchnotes/
    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to OnlyEskimoDMC
    ELITE
    OnlyEskimoDMC posted on Apr 26, 2023 5:42:00 PM - Report post
     
    I am rather a fan of waiting for a full release for ANY trainer. How games are developed now only makes creating these tedious and sometimes pointless. I would rather, if a game's trainer does get the green light, for that trainer to be on Release, rather than on beta X.YZ... if only to ensure that the game remains in the cycle of updates after the first trainer.

    This will prevent burnout for the trainer creators, and for people like me (who use these to escape tedious mechanics or gameplay that does not respect the players time) to delay enjoying the game until it is complete enough to not burnout on repetition of content in early access. (repetition is also something I use trainers to avoid
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