I apologize but, why on video is a different version of the trainer that is not released?
streamable.com/8el4wi
[Edited by enik, 5/26/2022 8:40:55 AM]
Christ almighty
Jesus give me strength..
Not like you even need any cheats on this game. You can make the whole game super easy
EXACTLY. Just like the man says. So trainer is retired then I guess. Thanks @SubXero!
I did some experimenting, and I think I see the disconnect between the trainer author and the users. I created a new world using Caliber's guidelines, and the item editor works fine. I exited the game, started and continued the same save, enabled the trainer and I can still edit item amounts. So far so good.
However, my existing game, which was created last week when the game entered EA, still cannot edit item amounts, even though it was created with the same guidelines. I think the trick here is that something in the existing games is preventing the item scanner from finding the correct inventory slot to edit. Not sure much can be done about that other than "start a new game".
I did a bunch of testing and here's what I found:
Moon to Sun day change (i.e. "The Sun is Rising" and the character crafting queue seem to mess with the "Inventory Slot 1" value.
The edit value when crafting goes to zero while it's being crafted, then goes to a random 10s number. Moving the item out of Slot 1 and back fixes the value.
With the Day change, the edit value changes to a really high number and the value keeps going up (copied: 942513684. Note: Those first two numbers "94" is the amount of the item I had in inventory.) If the value stops rising, crafting something again will reset it to 0 and moving the item out of slot 1 and back will put it back to the proper value.
Note: Everything above will work as long as the edit value is not "broken" i.e. can still be edited for that server/save.
If that large value does not stop rising, the edit value is then broken for this server/save file and cannot be used again no matter how much resetting is done.
I believe claiming quest rewards also messes with the number. I saw this happen a few times where the value would drop to zero or shoot up to that high value after clicking "CLAIM", but this was inconsistently happening. There was also one instance where using B to build something completely broke it, though this only happened on one server/save.
So yes, the edit value technically works, but there seems to be a bunch of things that can break it very quickly.