Cosmos does not have break and trace nor does it have a dropdown value list option. I will take a look at the reverse order issue. I assume it happens on child entries?
Yea so here is a pointer in CoSMOS:
Link
and here is the same pointer (same game and same script) after it gets imported into Cosmos:
Link
Looks like CoSMOS takes the base and starts from the bottom and moves up, whereas cosmos takes the base and starts from the top and moves down. So basically any CoSMOS scripts imported with pointers would have to be manually retyped into the cosmos pointer in reverse order...Which is..well with it like this its going to kill the functionality of any table that uses structures with pointers and stuff for any imported CoSMOS table.
In addition Cosmos shows the symbol as the address, instead of the final ACTUAL address. CoSMOS shows the symbol at the bottom then shows the actual calculated address from the pointers at the top. I mean sure sure the ship symbol is an address but its really just the symbol I am using. Come to think of it, in the table section if an entry uses a symbol it shows the symbol name in the address section instead of the actual address!
ALSO, why do you have to manually go to each entry in the table and select edit and change it to a pointer? I mean its reading the pointer information (even if using it in reverse order), so couldn't you just say if entry has pointer information automatically put it in/import as a pointer?
[Edited by Gideon25, 2/7/2021 8:19:17 AM]
Yes pointers import is currently broken/bugged, I've fixed this for next version. Regarding the address/symbol, its just a design decision. Dark Byte added an extra field for the base address when you add a pointer, and the original address field becomes a visual display of the final address. While this is cool, if you untick the pointer the address is lost. In Cosmos I decided that the address field is the address field, period. If you want to make it a pointer then its the base address. The final address is still displayed.
Great. Do you are a rough ETA on when the next version (I guess 6.09) will be ready?
Thanks!