I have a question, does the unlimited health apply to engineers on Allied Mission 10 B? It doesn't seem to be applying to enginners in my game.
i've noticed that as well
it doesn't seem to work well in that mission inside the control center
Has anyone encountered the game failing when you turn on the trainer? It only happens to me on the red alert game. When I activate the trainer an essential building will blow up and I will fail. I thought maybe it was a bug with one mission but I have had it happen on multiple missions now.
I kept wondering about this myself. I figured it out last night. This is not a bug in the trainer. It's a quirk of using one of the trainer options along with an intended feature of the game itself.
Here's what going on:
This happens only when you have the "One hit kills" option enabled. If the enemy base loses power, all buildings without power begin taking a small amount of damage over time. With that trainer option enabled, as soon as they lose power, their buildings all blow up because they took a single damage.
To prevent this from happening, you should not use the "one hit kills" option on the trainer for these missions. Or at least do not use it until you are sure the enemy isn't building anything new that would cause them to lose power. Also don't leave it on if you're blowing stuff up in the base and hitting power plants that will knock out power.
game just updated and trainer no longer works
i've sent a report
My Steam version of the game was updated today (22/06/20) and the trainer was unaffected.
Side note - you can now overwrite your in-game saves.
Correction - Trainer is working with CnC but not working with RA.
[Edited by Gsquare, 6/22/2020 7:48:12 PM]
Yes, the trainer seems to have some problems with the "remove fog" option as well. You can see it if you switch between the new/old graphics that there are artefacts and sometimes you cannot build anymore.
1. sorry for my bad English
2. Jep I also had problems with the "Remove fog" option on certain missions. Especially when it comes to finding a damaged base that actually belongs to me, but I have to find it first in order to use the construction yard, barracks, etc.
In such cases, the base's capabilities were never unlocked, even if I moved my troops right next to it. Ok, no big problem, memorize the map, restart the mission, find the base and everything will be unlocked normally.
However, something similar happens when I conquer enemy buildings (I am someone who likes to take over the entire base of the opponent). With "Reveal Map" active, no new training/build options are activated, although that should actually be the case when I conquer an opposing weapon factory / airfield or barracks / hand of Nod.
in addition, my own units and defenses seem to go blind and only attack enemies if they are right next to them (1 or 2 spaces, although an obelisk can attack over several spaces, etc.)
So far I've mainly played Tiberian Dawn, I have to test whether that's the case with Red Alert. in the last battle, the cruisers bombed the enemy at a great distance, so it may also be related to the AI.
! please don't get me wrong, these are all rather small things that I noticed and none of them are really annoying. I still think that you did a very good job with the trainer, especially since it works for two games, which are similar but not exactly the same. !