Octopath Traveler Discussion
Trainer Tools and Resources
if it's resetting then I will have to take a look at it. But that wasn't my experience.. I sat here taking damage by using defend 10 times in a row and it didn't reset anything..
not sure what you mean?
you can ask for literally anything, but come on guys. we can't just do anything we want with any engine. Some stuff just isn't possible with normal trainer programs and unreal scripted games like this. If people want to mod the actual scripts or lua script some big complex thing then be my guest. We did a LOT for this game, especially considering its coded in unrealscript for almost everything. Gathering function points or base addresses via actual code injection points is not a joke on this game.
so, editing raw stats might have unforseen consequences, but editing items in your inventory wont? I mean these games never have missions or scripted events based on inventory items. How is editing the values directly been a problem? You can literally edit them back. You can go from level 1 to 99 then back to 1 in 60 seconds. I have no idea what problems will occur from using our cheats or any other people's trainers or tables, but the honest answer is that you nor they know either, until you do stuff with them. Unfortunately this isn't the only game we are working on, nor the only game that was funded the last 48 hours. I have a lot more work here than you can possibly imagine. I am doing the best with the time and the engine given to me. I can't fathom how there is any section of this game or any hostile that you cannot defeat using this trainer. If giving yourself level 99 instantly (which makes you super character) somehow makes the bosses impossible to beat, I have no idea why that would occur. Close the game, reset yourself to level 1, then go back in and try again.
I don't even know what 'nuts' are. I cannot play these games for 45 hours to get to everything. I hope you guys will appreciate that I also didn't make the trainer in 10 minutes either. It takes a lot of time and skill to make a trainer like this for a game like this, and I am not just working on this one title constantly.
I made a REAL ACTUAL trainer, not a lua script pointer driven table that depends on third party software and hard-coded base addresses and pointer chains that can and likely will be all broken during the first patch of this game.
Just because you ask for something or it was in game 'x' JRPG in the past doesn't mean we can make that in every game similar to it forever.
I don't think people appreciate the difficulty with a title like this and making an actual self sufficient TRAINER for it. Only people trying to use Cosmos to make their own options will appreciate it.
the editor you could make a super character, and then take them into battle and be for all intents and purposes undefeatable and super damage.
however, due to people asking, I took the time to make more options for the battle portion of the game, even though it may in some instances cause crashes (although I tested quite a bit with out any).
This post almost caused me to retire the game right out. I spent hours and hours on this TRAINER. It will be evident as time goes on the troubles with other people's work.
We also have every option you would need to kill the game. But no, I didn't take the last 48 hours and write down ID codes for the 1000 items in the game. I have a large website and 10000 other titles to work on.
I am sorry to be so defensive, but people think every game and every situation in the trainer coding world is the same. It's not.
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