xTundra posted on May 26, 2019 7:44:41 AM - Report post
Are pointers no longer supported in this program? I did a bit of searching and it seems that in previous versions there was an option to scan for pointers.
I have only just now heard of Cosmos and just started using this program since today. Since I saw that most of the other program tables would be supported, I figured I'd give it a shot. I've only had time to test one of my other program tables but none of the entries, which all use pointers, do not work. Is there workaround/remedy to this? Can't see myself switching over from the other program without this function.
Hi,
Just so you know please do not post the name of other editing or training programs here than CH own.
Thanks have a nice day.
[Edited by moderator ServiusTheBear, 5/26/2019 7:48:02 AM]
STAFF
0x90 posted on May 26, 2019 8:11:22 AM - Report post
Cosmos 4 was written in several different programming languages. Over time when more and more things have been added, it started to become limited and the user interface was terribly slow and clunky. Cosmos 5 is written from scratch mainly in a single programming language focusing on improving lots of things which weren't possible to achieve in Cosmos 4. While lots of things got improved, the pointer scanner however had a regression in terms of speed. This regression was such huge that I've decided to not add it until I find a way to get an acceptable speed.
However it's only the scanner that is missing. Cosmos 5 itself support pointers in all different ways including adding pointers to the cheat table. Only limitation is when you import CE tables and the pointers aren't correctly filled but that's up to the CE table author to fix this.
But since I hear this question a lot of times now I may put it into next release. I mean technically it's already implemented just not visible to the end user. However I still haven't found a way to deal with that regression yet.
[Edited by 0x90, 5/26/2019 8:14:00 AM]
SAGE
xTundra posted on May 26, 2019 9:51:28 AM - Report post
Thanks for the quick reply. I guess I'll keep messing around with it and see what else I can do, appreciate your work.