Anno 1800 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Anno 1800 Trainer is now available for version 18.1.1281863 V2 and supports STEAM, EPIC STORE, UPLAY, UBISOFT+. Our Anno 1800 message board is available to provide feedback on our trainers or cheats.
Anno 1800 Trainer
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  Anno 1800 Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Rohirrim4
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    Rohirrim4 posted on Apr 22, 2019 1:00:18 PM - Report post
     
    Any chance for fertility editor? Or Mineral editor? (For example select iron mine and then change it to Limestone, like we edit items on ship.

    Fertility, I do not know if its possible to change since there is not something to click on... Or maybe if build a building that need certain fertility can get that fertility id? Maybe you can make something like "infinity fertility" and be able to build any farm on any island, regardless its fertility :P
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    SardaTFK posted on Apr 22, 2019 11:19:23 PM - Report post
     
    All of the items in the game and their #'s are listed in the assets.xml in the data0.rda if you want to go through it with AnnoRDA & Notepad+
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    Darkan_Angel posted on Apr 23, 2019 1:33:13 AM - Report post
     
    Little Question about the Editor more precise the Shipcargo Editor. Does the "Steal Beans" stand for "Steel Beams"? 😉
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    Rohirrim4 posted on Apr 23, 2019 5:16:39 AM - Report post
     
    quote:
    originally posted by SardaTFK

    All of the items in the game and their #'s are listed in the assets.xml in the data0.rda if you want to go through it with AnnoRDA & Notepad+

    I dont even know how to "build" the program from github let alone use it.. I am an average user . But thanks for the info!

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    alincoln posted on Apr 23, 2019 6:17:06 PM - Report post
     
    Trainer runs fine but for one item. Ship invulnerability seems to work for a short period and quits. I built one gunboat, sailed over to the pirate island and as burned down several ships and gun posts. Took a ton of damage but lived. Sailed into the harbor and was dead in 1 second. I built a new ship, selected it, F1, stay on the unit and sail to pirates again, all good then it just quits and boat is sunk.

    I've tried this with a single ship, a fleet up to 6 gunboats, and both actively controlling the ship/fleet and just clicking a destination. In every case, all ships are sunk.

    I could obviously be completing hosing the procedure up, but I keep losing all ships. Is this supposed to only work on main ship you start with? Appreciate your help.
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    Rohirrim4 posted on Apr 24, 2019 5:34:38 AM - Report post
     
    There are other options that could enhance the game like:

    1. Building: Unlimited Range (build one and cover all island, at least for building that dont have a gameplay core like Firestations, Hospital and Police. But Buildings like Church, School, Univercity, Marketplace, Pub, etc could have unlimited range)

    2. Building: Ignore fertility. Being able to build whatever you like regardless fertility.

    Those options could enhance the game instead for those that still wanna play the game with little help rather that "I Win" button :P (like unlimited resources).

    PS. Dont tell me to make a request, I am only Lifetime, not lifetime plus... I cannot make a request
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    KWSW posted on Apr 24, 2019 8:10:51 PM - Report post
     
    Is the "Jack of all Traits" available to add with the ship inventory editor? Couldn't find it in the drop down list.
    Thanks!
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    gurpsman posted on Apr 24, 2019 9:44:39 PM - Report post
     
    quote:
    originally posted by KWSW

    Is the "Jack of all Traits" available to add with the ship inventory editor? Couldn't find it in the drop down list.
    Thanks!

    This feature does not work properly for people.
    Some people are missing on the list.
    Even if it is not missing from the list, it will be restored if you try to apply it.
    Changing a resource into a person does not even function as a resource.
    Changing a person to another person in another building causes a crash.
    I am waiting for this issue to be resolved.

    [Edited by gurpsman, 4/24/2019 9:46:11 PM]

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