CoSMOS Gamehacking Tool

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  CoSMOS | Advanced 5.0 Beta Released
  • Trainer Maker
    Send a message to 0x90
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    0x90 posted on Aug 25, 2019 1:02:17 AM - Report post
     
    Thanks for letting me know. There was some v6 code in it I haven't seen. A fixed version will be posted today I think
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    Send a message to xelamats
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    xelamats posted on Aug 25, 2019 2:33:00 AM - Report post
     
    Awesome. Thank you.

    Edit:
    Mind telling me how I would go about fixing this: "Couldn't get the thread context. Failed at SuspendThread with 0x5" It appears in the log whenever I check for "Find out what Addresses This instruction accesses" or Find out what accesses/writes to this address. Not sure if it matters. I am obtaining what I need, I believe. Unless that is causing issues?

    [Edited by xelamats, 8/25/2019 2:37:38 AM]
  • Trainer Maker
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    0x90 posted on Aug 25, 2019 4:04:02 AM - Report post
     
    Is the target 32bit?
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    xelamats posted on Aug 25, 2019 10:45:39 AM - Report post
     
    quote:
    originally posted by 0x90

    Is the target 32bit?

    64bit. At least I believe. "ApplicatonName64.exe" is it's file name.

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    xelamats posted on Aug 25, 2019 9:51:09 PM - Report post
     
    No crash now when I attach debugger. Though, I don't think find what accesses/writes works? Works fine on 5.1.3 but on 5.1.5 I get nothing. I've tried restarting it and making sure I ran it as admin.

    I can load Tables now fine, though.

    [Edited by xelamats, 8/25/2019 9:51:53 PM]
  • Trainer Maker
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    0x90 posted on Aug 26, 2019 12:31:49 AM - Report post
     
    Something useful in the log?
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    xelamats posted on Aug 26, 2019 10:57:12 AM - Report post
     
    quote:
    originally posted by 0x90

    Something useful in the log?

    The log consists of just this:

    "Couldn't get the thread context. Failed at SuspendThread with 0x5"

    Nothing else, unfortunately. Though, it's the same with 5.1.3 which works with read/access.

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    adolfthecat posted on Sep 05, 2019 5:25:04 PM - Report post
     
    I posted this in another thread but this might be the best topic to ask...

    I'm very new to using Cosmos and I just have a few questions. I did follow the tutorials but I can't seem to get some stuff working.

    So, I'm playing Fantasy General II right now: store.steampowered.com/app/1025440/Fantasy_General_II/

    I used Cosmos to find the values for Gold, Weapon Materials, Armor Materials, and Army Units in Battle. After some testing, I got these addresses:

    Gold - 200698B76C8

    Weapon Mats - 200698B76F8

    Armor Mats - 200698B76B0

    Units in Army - 20069610F10

    So far so good. I kept testing them within the game and everything was working fine. The values I've been setting were showing up correctly, which meant I could have 30,000 gold if I wanted to. So, I just saved this as a table.

    The problem is when I reload the save.

    The table I just made no longer works. Nothing happens even though I've restarted Cosmos and the game several times and the new process (for the restarted game) gets selected.

    The only time it worked was when I did tests within a particular save. Reloading it and trying to get the values for the addresses to work again is the problem.

    Am I missing something here that allows your saved table to work?

    Thanks for any help you can provide.
    CoSMOS Script Attachment  (0MB)  .  downloaded 4 times.
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