They Are Billions Discussion
Trainer Tools and Resources
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All the options except for the fast build, research, and train units works flawlessly. Not a huge issue, but if there's any statistics I can add to help diagnose the problem, do let me know.
Has anyone else who got "failed" able to get them working since the support staff simply reply "trainers working" or "install .net 4.71" because clearly its not for a lot of people who have 4.71.
Currently playing 0.5 on steam and the 0.5 trainer.
The update to the latest .NET version fixed it for 1 user. Why, we don't know, as this trainer doesn't require any up to date .NET as do trainers from 0x90.
I just played a round again. Latest version of the game with our latest trainer, every option of the trainer worked 100% and I got my 123k points for the game.
Install Windows from scratch and all drivers and keep your system clean and well maintained. Maybe, just maybe, you can use all options of the trainer too but that I cannot guarantee.
And not only the support staff knows that this trainer works 100% but also Caliber, the developer of the trainer himself (on the previous page).
Activate trainer at main menu
once in the game, wait 45 seconds
click on a unit
click on a building
start building a building
once it's built
start building a unit
build a building with research
wait until all that has completed
THEN try the instant building, instant units, instant research options
the problem here is that the game is using .net code, which compiles at runtime, and doesn't compile until something 'triggers' it. So if you are trying to just enter the game then activate instant troops and you haven't even started building one, then there is no code for the trainer to intercept. To further the problem, the .net code puts the preliminary compile in memory at one location, then copies to the final location. So in essence there is TWO code locations that the game creates. Generally the preliminary location is written over with new code by .net within seconds, but sometimes if you are doing 'nothing' then there is two code locations and the trainer locates the wrong code. You can toggle the Capture options back off and try them again to see if they re-capture the correct code.
If this still doesn't work then there is nothing more we can do for you on this game. It's written in .net and that's the end of it. Some games are witten in JAVA form or are scripted with no descriptors in such a way that we cannot make a trainer at all. The trainer works 100% here, and is easily repeatably working for me. I have no other solutions other than what we have already suggested and what the instructions in the game say.
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firewall and other security software.
on trainer and game.
version and distribution.