Mr BLACKJAK posted on Sep 28, 2017 12:59:23 PM - Report post
Thank you very much CH for this trainer.
jungleninja posted on Sep 28, 2017 1:02:24 PM - Report post
Sorry to say, but the 1 turn troop trainer number 4 does not work. It says 1 turn, but then next turn its back to 2 or 3 turns for the selected troops that where 1 turn.
[Edited by jungleninja, 9/28/2017 1:03:31 PM]
LordBlade posted on Sep 28, 2017 1:03:49 PM - Report post
So when I try to use the Super Lord cheat at the battle prep screen, I activate it, select my lord, and wait for the deactivated. I then try to go into battle and the game crashes.
Morgothax posted on Sep 28, 2017 1:04:21 PM - Report post
There is another bug, maybe it may be helpful for the slightly general issues (like the turn 1 unit that doesn't work) that other users are having. If, for example, with the game already started and the trainer ofc active, I close the window's trainer and later I'll reactivated it, the trainer crash and stop working.
Many thanks guys for any issues fixed in the future! 🙂 🙂
NexusCron posted on Sep 28, 2017 1:37:20 PM - Report post
I must say, Cheat Happens, you people do good work and I'm sorry if it came off as me complaining. I never expected the trainer to get out this fast.
Thank you guys/gals once again for your speedy and fantastic work as always! Thank you!
Zone Ghost posted on Sep 28, 2017 1:57:42 PM - Report post
Yea, confirmed. Hitting 6 (Super Lords/Heroes) on the map works at first, but it will crash shortly after. Also, 4 (1 turn units) resets immediately after the timeout, and doesn't do anything functional ATM. Also, the + (Stable Public Order) permanently locks public order at 0 (even after saving and reloading with the trainer off), preventing quest progress.
Thanks for the awesome trainer! Looking forward to it's continued development, and enjoying it for what it is now.
[Edited by Zone Ghost, 9/28/2017 2:21:51 PM]
wolf_00 posted on Sep 28, 2017 2:02:08 PM - Report post
Just I want to agree with 1 Turn Unit Build (Num 4), it does not function. Once I pass the turn, the number of turns to generate units go to normal, aka 2,3 or 5 turns. Please fix,