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Official Trainer Thread  Total War: Warhammer 2 Trainer
 
SoM  posted on Sep 30, 2017 11:23:53 AM - Report post

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quote:
originally posted by Mr_BLACKJAK007

CH don't need a save for what I'm asking. It is enough to start a new campaign and attack troops and cities to increase the number of slaves or the amount of food, depending on the faction. It's quite simple.

I tried to change the values of what I mentioned earlier and this is done very easily with Cheat Engine for example (and certainly with Cosmos but I didn't use it). The amount of the value concerned can be changed by attacking enemy units and enemy cities to increase the amount of slaves or food, depending on the faction concerned. This is an address of 4 Bytes.

But I have a problem because I started over twice for each faction and, even though I changed the amount each time easily, the address of the value was not the same. I guess the address changes for each part.

[Edited by Mr_BLACKJAK007, 9/30/2017 8:26:07 AM]

You should send them your saves with the edited high food/slaves amounts + some minor instructions on how to increase/decrease the values easily (like doing a specific rite) and that should be exactly what they need to add the options, i'd imagine.

 
dayne87  posted on Sep 30, 2017 11:54:02 AM - Report post

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Here's a savegame with no mods for the Skaven. The quick battle screen allows me to use up food to give reinforcements (the little Plus on the left side above or below the portrait) and if you autoresolve it will allow you to gain food (middle option). The second save is right after the battle if needed.
File Attached
FILE ATTACHED
 
dayne87  posted on Sep 30, 2017 11:57:42 AM - Report post

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Also, here is a Dark Elve save with NO mods. Quick battle and save (with no number after) is before a battle. Auto-resolve and choose the far right option to enslave and it adds slaves. The save 1 is after said battle and save 2 is after a second battle was auto-resolved and prisoners enslaved.
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FILE ATTACHED
 
ZilverEyes  posted on Sep 30, 2017 2:27:11 PM - Report post

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Great trainers, thank you!
I might be an idiot here but is there a money option on this trainer with different wording or something?
 
Mr BLACKJAK  posted on Sep 30, 2017 3:05:02 PM - Report post

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quote:
originally posted by ZilverEyes

Great trainers, thank you!
I might be an idiot here but is there a money option on this trainer with different wording or something?

Hi.

The money option is the option 1 - Mega Favour.
It's not call money option because in the game Total War: Warhammer 1, each faction have a different name for money.

 
ZilverEyes  posted on Sep 30, 2017 3:15:02 PM - Report post

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Oooooh I see.
Thanks!
 
Raizo  posted on Sep 30, 2017 9:02:10 PM - Report post

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quote:
originally posted by Mr_BLACKJAK007

quote:
originally posted by ZilverEyes

Great trainers, thank you!
I might be an idiot here but is there a money option on this trainer with different wording or something?

Hi.

The money option is the option 1 - Mega Favour.
It's not call money option because in the game Total War: Warhammer 1, each faction have a different name for money.

Yeah I believe "Favour" is the currency that Norsca uses. Favour of the chaos gods specifically.

For other factions such as Empire, Bretonnia, Lizardmen etc. where you see a coin, the game calls that "funds" or when hovering your mouse over all your available funds it says "treasury"

I however wouldn't mind if someone called it money, gold, cash or whatever. People should probably know what you mean by that.

Also. I've run into a weird little problem in one of my playthroughs where I accidentally hit the key for mega influence, playing as Skaven "Clan Mors".
I completed a quest battle and after that I was spammed with a literal endless popup of "influence gained" in absurd numbers.
Not a problem for me personally, I just reloaded a save and was good. Just a warning to anyone else.

Everything else is working swell for me, although there are a few nitpicky features I think would be nice.

Unlimited blessed spawnings for the Lizardmen would be cool. Allowing you to instantly spawn blessed units, if each of these could be set to 99. That would be cool. (They reset to 10 after ending a turn)
[I've personally been able to edit values for some blessed units in one of my playthroughs. But I am an absolute amateur, and I can only do it after a few are available. However lots of fun to play around with.]

Reset Rite cooldown, allowing you to perform rites immediately bypassing the often 30 turn long cooldowns.

"Ritual resources" (or whatever you want to call it) such as Warpstones (for Skaven) and Ancient Plaques (for Lizardmen) to faster progress the rituals.

Those are just a few on my own personal wishlist, with those at the bottom being least priority.

Cheers

 
corbath  posted on Oct 01, 2017 6:59:21 AM - Report post

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nice one guys
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