Thank you for the quick reply, Taurusplopp!
The issue I'm seeing here, is the reason why there is a minimum limit of 5 people, it's because most people either don't have the credits to fill up the title or don't want to put in that kind of amount. So, there needs to be a way to check out demand for the game, as the game will be sitting there for awhile, waiting for more people to put credits into it.
But I'm talking about someone who is willing to put in the full amount of credits. I can't put in credits on a game that is not on the official list. For example, "Destiny 2" on the official request list has a requirement of "200000" credits. What if, there had not been a min of 5 people who requested for that game, but only 1 person. However, this person is willing to pay the full "200000" credits on the spot? I don't see the difference between 1400 people putting in "200000" credits and 1 person putting in "200000" credits.
You get what I'm saying?
We don't mind people spending their credits any way they want, the problem is that there are more games released every DAY than our multiple paid programmers could ever trainer or keep updated. We were spending half a day making a trainer that one person downloaded and that patched every other day because it's going to be in "early access" for the next 3 years in which we have to update it, support it, etc. The new system helps us make better trainers for more games by adding requested options to existing or new trainers, updating more older trainers, etc.