Our Tom Clancy´s Ghost Recon: Wildlands Trainer is now available for version 4792145+ (OFFLINE) and supports STEAM, UPLAY.
Our Tom Clancy´s Ghost Recon: Wildlands message board is available to provide feedback on our trainers or cheats.
schoolofmonkey posted on Apr 08, 2017 8:54:51 PM - Report post
Coming from finishing MA:A the story in this is non existent. I'm at a loss for what's actually going on, I follow the path to the yellow folder, rinse and repeat.
Can't complain though I got it for like $25Au so some mindless running and gunning is fine.
ELITE
steve2651 posted on Apr 08, 2017 11:09:10 PM - Report post
Single here too. And the trainer makes it far easier, lots to get used to 😉
ELITE
lordthugs posted on May 07, 2017 12:09:15 AM - Report post
Meh ill take this game a try wells coz its free for buying a msi gpu
ELDER
N00BiZ85 posted on Sep 25, 2017 9:33:45 AM - Report post
It's mainly a coop game, but when you have completed the main store it gets dull ... But good news, there is going to be added Ghost Wars and it's PVP and it's full of action, you will be 4 vs 4 and have 12 different kits to choose by, if your squad can communicate, you can kick some ass, if your team does not communicate, you get creamed!
I am looking forward to it's arrival!
ELITE
Mumbles posted on Dec 03, 2017 9:19:20 PM - Report post
Decided to pick this game up on sale. Not worth buying:
Pros Beautiful graphically Huge world space Co-op
Cons Nothing to do. Quest system is HUGELY repetitive and advancement is a grind. To say AI are idiots is an insult to idiots. Co-op is an organization of cat herders all fighting over sour milk
I've never been so disappointed in a game that was so expensive to develop. I can appreciate their EAC paranoia for multiplayer but, in making this game so hard to cheat singleplayer offline in they also made it a game hack coders are going to use to break million dollar anti-cheat platforms designed to protect online gameplay.
That isn't to say they wouldn't have broken it eventually within their own respective circles, but by exposing "the scene" they represent to less capable script kiddies, this kind of business move only serves to raise the profile of hackers that ruin online games and give them greater exposure.
So, the game has hackers but they aren't script kiddies trying to 360 noscope. They're the kind of people capable of hacking your network.
I seriously question the mindset of a development studio that spends millions to address a problem that they could have just spent thousands preventing in the first place.