Urban Empire Discussion
Trainer Tools and Resources
Numpad 1: Mega Personal Funds
Numpad 2: Mega Prestige
Numpad 3: Brain Power
Numpad 4: City Money
Numpad 5: Open Developer Console
Before using any of these options, it's best to let the game go a day or
two normally (let time lapse) before attempting the options. If an
option doesn't work, deactivate it, and let time lapse a bit and try again.
Numpad 1: Mega Personal Funds - toggle on and let the next day occur and
when it does you will have plenty of money.
Numpad 2: Mega Prestige - to use this you need to have opened the Prestige
Window at least once. To do that, double click on the Prestige
value (blue with yellow star icon). Next, close the Prestige window.
Then toggle this option on, then open it again and you will see it
has increased. Toggle the option back off.
Numpad 3: Brain Power - to use this you need to have opened the Brain Power
Window at least once. To do that, double click on the Brain Power
value (purple with yellow lightbulb icon). Next, close the Brain Power
window. Then toggle this option on, then open it again and you will see it
has increased. Toggle the option back off.
Numpad 4: City Money - to use this you need to have opened the City Money
Window at least once. To do that, double click on the City Money
value (green with yellow dollar amount). Next, close the City Money
window. Then toggle this option on, then open it again and you will
see it has increased. Toggle the option back off.
Numpad 5: Open Developer Console - press this key to toggle ON and OFF the
developer console. There are more options in the built-in console
than we can list here. Experiment with them.
Temporarily Disable Hotkeys
To temporarily disable the Hotkeys, press CTRL-H after trainer is
activated. You can use CTRL-H to re-activate the Hotkeys as well.
Creating Custom Hotkeys
You can click on the actual option in the Trainer application itself
to modify the Hotkey or the value used for that option. The trainer
will save your hotkeys for you. To delete your Custom Hotkeys for
this trainer, press the Debug Tab and then press CTRL-K and the keys
will be deleted.
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In an effort to maintain the integrity of the files downloaded from
our site and to prevent illegal file sharing, this trainer will perform
an authenticity check while in use. This check requires an Internet
connection and the trainer will not run if a connection is absent or if
the trainer is blocked by a security application.
NO INFORMATION, PERSONAL OR OTHERWISE, IS
SENT TO CHEAT HAPPENS DURING THIS PROCESS.
This check is only performed on trainers that have been personalized for
individual use, not our PROMO or FREE trainers. If you want/need to use
the trainer offline, please go to our trainer troubleshooting page for
instructions on how to obtain an offline key to avoid online checks.
[Edited by PWizard, 1/21/2017 4:47:16 PM]
[Edited by PWizard, 1/22/2017 12:20:41 AM]
[Edited by PWizard, 1/30/2017 7:32:00 AM]
Well done CH!
so for example if you fast research gas light, it will look like its unlocked but you'll find you can't actually modify your district to have gas lights.
Still playing around with it a bit and the game is a bit buggy so will make sure (on to my 4th game and the three previous games all bugged out after using fast research and didn't actually unlock the tech in question)
[Edited by MMOGAddict, 1/20/2017 10:23:43 PM]
I will also second this MMOGAddict. It does seem like the Fast Research option might be a little buggy. Well I am not sure if it is the option or the game itself. It does give you the impression that the tech/research is unlocked when indeed it is not. So the option is working somewhat but not fully. Whenever you have time Mr. Caliber can you please look at the option. It will truly be appreciated and I will be gratefully. Other than that the trainer is Great!
I have indeed tested this again (as I really wasn't sure if the game was just buggy) and it does appear to be the case. It 'looks' unlocked, but it doesn't really unlock the tech.
When I don't use the fast research option the tech unlocks properly but each time I've used it (I've tried both gas and telegraph techs in different play through) it will not make the extra abilities and/or buildings available even though it says it's unlocked.
Options 1 and 2 both work fine.
Requested additional option if you have time, the ability to increase the city treasury/money.
The ability to increase the city treasury/money. Lol you are on a role MMOGAddict today with the Ideas. That's another Great one and I also second that. If Mr. Caliber has time I am sure he will look at additional options but I also know he is a busy man. I would be grateful for that option though. Its a pretty good suggestion.
Would love to see a way to increase wheel of life and party approval stuff, but expect that would be a little too much (too many parties etc).
Either way, thank you so much Mr Calibre, and look forward to seeing what other options become available, and thank you for getting a trainer out so soon
The technology not being researched for the 3rd option happens because after 50% of research completion there is an event for that technology with several options to choose from and the research continues after that, and can only be finished the next month; however, the next month that technology is already marked as researched and that is why it is shown as researched but in reality not finished. I guess what Iâ€™m trying to say is that technology is researched in 2 steps in this game (at least till era 4, since I havenâ€™t completed the whole game yet) and bugs out when you try to force it into 1 step. May be a workaround would be adding an option to add a certain amount of brain power to currently selected technology, since all of them have a set cost in brain power.
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