I haven't tested if the game is completely offline but I assumed it was/is.
The PC version is 8 bucks and has no micro transactions so I assumed there wouldn't be a need or be cost effective for the developer to connect or save anything server side.
It's actually a decent TD game....all but the reload mechanic.
Sadly it runs through massive shared functions and I couldn't find any way to filter it properly.
What's the reason for a cheap game to have such a 'protection'? But it's a good example why especially these cheap tiny games are incredible amount of work to train.
One word: microtransactions (or is it two?). They just ported the safety precautions along with the rest of the mobile game.
[Edited by madatcheats, 1/15/2017 1:10:05 PM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem