Serious Sam VR: The Last Hope Discussion
Trainer Tools and Resources
NumPad1: Infinite Health
Please be aware that you open ingame console with F1. So as long as
you haven't changed the trainer activation hotkey, remember to press
F1 again ingame to close it.
Press CTRL+H at any time to temporarily mute all hotkeys.
Press again to unmute. You can change this hotkey in the trainer settings.
You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.
- HTC Vive
Click on the 'VR Mode' button. Trainer options will now be drawn as buttons. Activate the trainer as usual with your keyboard. Put your HTC Vive on and when you are ingame press the 'Menu' button on the hand controllers to open the steam overlay. At the bottom you can click on the 'Desktop' button and you can easily press options on the trainer with your hand controller now.
- Oculus Rift
As of now the oculus has no unique input device and uses keyboard or xbox controller. Both are support by the trainer already.
- Windows 7 or above
- 64-Bit OS (32-Bit is NOT supported!)
- .NET Framework 4.6 or above: www.microsoft.com/en-US/download/details.aspx?id=48137
- VC++ Redistributable 2015 (x86 AND x64): www.microsoft.com/en-US/download/details.aspx?id=48145
- DirectX9 for controller support: www.microsoft.com/en-US/download/details.aspx?id=34429
If you are using a Comodo product and the trainer crashes with Exception code: 0xc0000005, it is caused by Comodo.
I get that you guys probably over-extended yourselves with the 50K bonus points... but, these +1 and +2 trainers that you guys are kicking out aren't of the quality that we have come to expect from you guys.
Can we at least get a revisit to a lot of these titles that you're kicking out with only one or two options for games that probably could do with things like unlimited ammo, no reload, unlimited items, teleport functions, etc?
I'm not trying to slam you, but I'm just kind of surprised at the amount of these being kind of "kicked" out when that's not your style.
This might give you a better idea:
Here are some recent trainers that we made and spent a good bit of time on:
+4 options. Downloaded a total of 1 time.
Royal Bounty HD
+13 Trainer downloaded a total of 7 times.
+9 trainer downloaded a total of 5 times.
Dungeons and Darkness
+5 trainer downloaded a total of 3 times.
+7 trainer downloaded by ABSOLUTELY NO ONE.
....and the list goes on and on. So, was this the best use of our time? Spending hours and hundreds of dollars creating trainers downloaded by less than 10 people? No, but we did it anyway as people spent their points towards them and we honored those requests. Does it inspire us to make +20 trainers for every game that is requested by a single person? No, not particularly. Again, if we had infinite funds and could hire 5 more programmers then we would be able to put out +20 trainers that no one was downloading. Unfortunately that is not the case. We currently have 46 games in the queue to be updated and 69 new games that have reached 100% and are waiting on a trainer with an average of 5-10 being added each day. We have 2 programmers. That's just the reality of it. So, would people rather have a +1 or +2 trainer or no trainer at all? That's what we have to weigh. Sometimes we put out smaller trainers and then go back and add options depending on the number of people actually downloading the trainer and what options are requested or needed. For this game we gave you infinite health. This game is basically kill everything that moves and don't die. That's it. It's not some 4X RPG simulation, it's a button smasher. We made it so you can't die which means that you can beat the game with no problem. So far this trainer has been downloaded 8 times. Does that warrant adding in 20 more options to a game that has only one mechanic? I would argue no. However you are welcome to request additional options and when/if the time is available and enough people are interested in it then we will do our best to come back to it. That's the best I can offer you.
It cost A LOT of time to train a VR game. It costs SO much time that I only work on them in a row. And 90% of the VR games are very simple so health or ammo usually covers everything you need.
That's about VR games in general. Now back to SeriousSam all values are heavily shared. Which makes it very difficult to find a working filter especially if you can only play the game, with the VR headset on your head, which again, makes it impossible to train the game at the same moment.
Last but not least, how many VR trainerns did you find? How many +17 VR trainers by one guy who train the same amount of trainers per month I do. If you find something compare-able you can come back and criticize my work and I'm happy to see what I can do better then.
It makes sense the way you explained it. Thanks for the post!
awww, come on 0x90, you know I love your work!
I wasn't trying to jab at you, I was just curious. Thanks for all your trainers!
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