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Modding Unit autoselection
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Gravemaskin
    VETERAN
    Gravemaskin posted on Oct 20, 2016 9:55:51 PM - Report post
     
    70 turns into my first game, and the autoselect to a new unit after you move one is driving me insane. I've been poking around in the UI folder to try and find what controls it but so far no luck. I know it's not the Automation_ObserverCamera.lua at least, anyone else had any luck tracking this down?

    Omitting an option to turn off autoselection is the weirdest choice the devs made. I mean there's a very good reason why they implemented the option to turn off auto unit cycling in Civ5. 🤔
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    Gravemaskin posted on Oct 21, 2016 5:53:55 AM - Report post
     
    Documents/My Games/Sid Meier's Civilization VI
    File called UserOptions.txt

    Change AutoUnitCycle to 0 from 1. Not sure why you can't do this ingame.. but.. there is the functionality.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ndaemon1718
    GAMEVIXEN
    ndaemon1718 posted on Oct 21, 2016 5:28:18 PM - Report post
     
    you are a goddamn hero sir/madam. a damn Hero
    --------------
    "The first revolt is against the supreme tyranny of theology, of the phantom of God.
    As long as we have a master in heaven, we will be slaves on earth."


    Mikhail Bakunin -religion-
    ----------------
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Darksider
    ELITE
    Darksider posted on Oct 24, 2016 11:17:36 AM - Report post
     
    quote:
    originally posted by Gravemaskin

    Documents/My Games/Sid Meier's Civilization VI
    File called UserOptions.txt

    Change AutoUnitCycle to 0 from 1. Not sure why you can't do this ingame.. but.. there is the functionality.

    A god amongst men! thx man.

    ---------------------------------
    if you ain't cheatin', you ain't trying...
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