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Divinity: Original Sin 2 Trainer

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Official Trainer Thread  Divinity: Original Sin 2 Trainer
 
DanzioUK  posted on Dec 14, 2017 2:41:01 AM - Report post

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So, was that the death knell so to speak for the GM mode within the trainer? Kinda bummed as it was the only reason I used it.

I can understand if it becomes impossible to do now since the aforementioned game update disabling it, but any word on if you guys are gonna try and reintegrate the feature?

Thanks for all your hard work.

 
0x90  posted on Dec 14, 2017 7:07:50 AM - Report post

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I will look at it on upcoming patches but there is no guarantee it comes back.
 
DanzioUK  posted on Dec 14, 2017 11:01:02 AM - Report post

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quote:
originally posted by 0x90

I will look at it on upcoming patches but there is no guarantee it comes back.

Thanks 0x90, I appreciate your time in doing so.

 
proloser  posted on Dec 15, 2017 3:34:35 PM - Report post

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Thanks all
 
Burnzy503  posted on Dec 16, 2017 3:39:47 PM - Report post

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I just want to see if anyone else is having issues with the current version of this trainer? I've never had this issue before (Yes I've done the three steps) but it simply won't start no matter what I attempt to do. It barely even processes and nothing happens. I tried re-downloading a few times just to be safe as well, but same issue.

Edit: Nevermind! I was doing some system stuffs that required UAV to be off, and you need it on!

[Edited by Burnzy503, 12/16/2017 3:43:49 PM]

 
Soj277  posted on Dec 18, 2017 3:48:00 AM - Report post

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So good-ish news on the GM mode front. I found a way to make it work. But it's really unreliable, and it requires you having an older version of the trainer. Specifically, one that has the GM mode still enabled. I'm using the trainer for 3.0.158.595. So the way I've gotten it to work is
1. Going up to an NPC; I usually use animals like sheep, chickens, or rats. Ones that nobody will miss
2. Enable GM Mode - default hotkey End
3. Possess the NPC and look inside its inventory - default hotkey I
4. Press the hotkey for GM mode again. It will act as though it was enabled a second time, rather than disabled.
5. Close out of the inventory and click the button labeled "To Game Master" on the main screen
6. Possess the NPC once more.
At this point, the screen will go black, everything will freeze for a moment, and then you will enter GM mode.
7. After you're done managing weapons and such, just disable GM mode, quicksave, and quickload.
I've tested this on 2 different computers on each of the new patches of the game, currently patch 3.0.160.xx, and it's worked... somewhat consistently. The only drawback I've found of doing it this way is that if you want to access the inventory of your normal party, and not of the possessed NPC, you have to click End again to temporarily shut off GM mode, press I for inventory, then End again. This will leave the inventory open to your main party and allow you to manage their inventory items. You can't manage their equipped items, so you'll have to unequip anything you want to modify.
Another solution is to put any equipment you want to manage into the GM character's inventory and then you can manage as you normally would, since GM inventory is still easily accessible.
Anyway, I hope this helped.

[Edited by Soj277, 12/18/2017 4:05:30 AM]

 
mike75l  posted on Dec 18, 2017 4:06:03 AM - Report post

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works good for me
 
0x90  posted on Dec 18, 2017 4:34:19 AM - Report post

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Thanks SoJ277, I guess I can re-add the GM to the current trainer then? Can someone else confirm its working?
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