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  Hearts of Iron 4 Trainer
  • Tier 7
    Send a message to azghar
    TIER 7
    azghar posted on Jun 30, 2016 4:26:29 PM - Report post
     
    Hi Team,

    Awesome job and thank you for the trainer. I have a quick question: Is there a way to speed up troop recruitment via the trainer?

    Thanks.

    [Edited by azghar, 7/1/2016 4:24:29 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Pardy86
    SINCE 2013
    Pardy86 posted on Jun 30, 2016 8:40:24 PM - Report post
     
    Nice trainer!

    Can someone explain how fast construction works? Im having issues getting it to work. Do I ned to be on the screen where you build?

    Cheers
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to zdavid998
    ELITE
    zdavid998 posted on Jul 01, 2016 12:53:55 AM - Report post
     
    quote:
    originally posted by Pardy86

    Nice trainer!

    Can someone explain how fast construction works? Im having issues getting it to work. Do I ned to be on the screen where you build?

    Cheers

    From the readme text:

    "make sure you are at the screen where the item you want to research
    is visible and ready to be constructed
    . Press the option key and
    then click on the item to begin construction."

    I also want to say thank you for the always awesome work with the CH trainers.

    [Edited by zdavid998, 7/1/2016 12:55:34 AM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Pardy86
    SINCE 2013
    Pardy86 posted on Jul 01, 2016 9:17:31 AM - Report post
     
    Does that make sense to you though? It doesnt to me and I was on the "Construction screen" and using the trainer and it didnt do anything. I ended up using console cheat to help production.
  • Send a message to headlessgnome
    INACTIVE
    headlessgnome posted on Jul 01, 2016 9:56:12 PM - Report post
     
    You have to activate the cheat before putting items in queue you want to construct. Keep in mind that cheat auto deactivates itself after 3 seconds to prevent the AI taking advantage of the cheat.

    [Edited by headlessgnome, 7/1/2016 9:57:20 PM]
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to XoreDev
    ELITE
    XoreDev posted on Jul 02, 2016 10:05:26 AM - Report post
     
    First: I understand the trainer automatically disables any hack utilized after a few seconds, to prevent the AI from also benefiting. This is according to what I have read in this thread, please correct me if I'm wrong.

    I have an issue with that sometimes, however. While I understand the reasoning 100% (again - so long that is the actual reasoning and people weren't just guessing). There are times that its a real pain in the ass to constantly have to click it for the first 30 mins of the game! Anyone that plays this game understand precisely what I am saying.

    Furthermore... It SUCKS when the game needs to be loaded up again, as you have to get it all going again and apply EVERYTHING, ONCE AGAIN. Meaning even more time is LOST due to having to apply it all again... Waiting to be able to click that damn button again.... Urgh lol! Because when a saved game is loaded again, it means you have to go through and apply the "Fast Production" again to EVERYTHING that you're still producing! And you have to apply "Mega City Resources" to EVERY resource once again. And you better hope that everything was constructed before the game crashed or whatever! Otherwise you have to wipe everything in the construction queue once more, to then go over htem all again with the construction hack!

    To get right down to it... Would you gentlemen be willing to change the trainer so when we enable any hacks on the trainer, WE (OURSELVES) have the ability to also disable them ourselves??? So we don't have to try to cram EVERYTHING in that tiny little bit of time that you have between hitting the trainer's button to enable a hack, and then it disabling itself after the timer is finished?

    Or if NOTHING ELSE - can you PLEASE give us the ability to extend the length of time provided before it disables? Like an edit button, or a slider control, where we can control the length of time before it turns itself off? (THOUGH GIVING US THE ABILITY TO ENABLE/DISABLE IT ANYTIME, AFTER ANY LENGTH OF TIME WE PLEASE, IS FAR SUPERIOR IMHO)!!!!!

    If anyone wishes to read my reasoning behind requesting this - then expand the spoiler. There's a lot in there, and I don't want my single post to consume the entire page or something:

    Spoiler:
    Because when I have to CONSTANTLY enable the research/construction/production hack of the trainer, it SERIOUSLY makes the entire process take about 100x longer than it would if the hack kept working until it was disabled by our own hand, and did not just disable after a timer ran its course.

    The 100x unfortunately is NOT an exaggeration. I know this because I enabled the instant research/construction cheat in the game console, and it was QUICK AS HELL - when testing it with said cheats, it LITERALLY took about 1/100 the time!!!!!

    If anyone does NOT believe me, please try it for yourself! Enter the game, SAVE THE GAME BEFORE USING THE CHEATS (I learned that the hard way... The AI definitely gets the same benefits as you when you use these console cheats lol. I was VERY shocked when I first saw my fleets getting jumped by 600 submarines from Britain)!!!! Then use the following cheats (without the '' obviously), and time the difference between the time it all takes with the console cheats, and then the time it takes with the trainer -- having to hit the same button over and over and over for the entire process:

    'instantconstruction'
    'instantresearch' --- (OR you can use 'research all'
    'instantsproduction'



    So if you guys could make it so we manually disabled it when we were finished -- IT WOULD BE FREAKING INCREDIBLE!!!!!! And it would literally take you all less than 30 minutes to do that! As a fellow coder, I have a decent idea of what would be required. I say this with ALL due respect (which is a lot).

    It just SUCKS to keep having to hit the same button over and over and over and over to get it all done. In ALL SERIOUSNESS, I spent the first few days of playing the game (REAL days - not game days) to get the hang of everything and learn how to make sure my game didn't crash. But unfortunately I wasn't even able to engage in a SINGLE BATTLE with my soldiers because I kept wanting to get everything 100% before I did... And the game kept crashing.

    Luckily I got it all sorted. But it sucked.

    And lets not forget... When you hit the button to enable a hack from the trainer and then it auto-disables due to the timer - there is ALSO a "cooldown" period it would seem, which must be waited before ANY of the hacks from the trainer can really be used.




    Now -- second... I was wondering if you all have a way to speed up troop training/deployment?! If so, for goodness sake - LET ME KNOW!!!

    I *BELIEVE* understand how it currently works in the game (unless its been altered in the latest update) - that for each division you deploy, you can train a new one. So over time you can keep deploying more and more and more (provided you have the manpower, and the recruitment % of said manpower is enough).


    Third: the trainer already has "Max Production Slots" - but I'm curious, would it be possible for the trainer to extend that to BEYOND 25? I normally wouldn't ask, but when I use "Mega City Resources", it shows that province (area, or whatever the proper term for it is lol) as 300/25. So that makes me think... SURELY there is a way to expand it to beyond 25 slots?

    I understand that "Mega City Resources" essentially gives a TON of civilian factories for all of the resources, which is awesome. But this makes me think surely there is a way to have it do the same thing, but for military factories, where "Mega City Resources" is NOT used.

    I'm not asking for it. Just asking out of curiosity!


    Sorry for the MASSIVE post! Thanks for you for your time, I hope I didn't waste too much of everyone's time!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to raphaelb
    PRO CHEATER
    raphaelb posted on Jul 03, 2016 1:33:53 PM - Report post
     
    Hi,

    First of all, thanks for making such awesome trainers!

    I was using this trainer in the 1.0.0 version of the game without issues, but now on 1.1.0 I cannot activate the trainer, because it keeps telling me 'cannot find game'.
    I've tried every step of troubleshooting guide. Turned off AV (bitdefender), ran as admin, trainer first, game later and vice versa. No joy 🙁
    One thing that i've noticed is that i had changed custom keys before and it keeps reading the changes from somewhere even if I use the .exe from another folder i'm used to. Maybe a cache issue? What can I do to help track the issue?

    Here is what debug file of the trainer tells:

    Trainer Starting
    Hearts of Iron 4
    Debug Info located: C:\Users\Raphael\Cheathappens\Debug\Hearts of Iron 4.debug
    Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
    x86 Trainer
    Windows 8 64bit Operating System
    Setting Up GUI
    T.Flight Hotas X detected.
    Waiting for Trainer Activation
    Injection-->4B44
    Trainer Cannot Find Program in Memory or Injection Failed.
    1110000:0

    Thanks in advance for any help
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Jul 03, 2016 1:50:13 PM - Report post
     
    quote:
    originally posted by XoreDev

    First: I understand the trainer automatically disables any hack utilized after a few seconds, to prevent the AI from also benefiting. This is according to what I have read in this thread, please correct me if I'm wrong.

    I have an issue with that sometimes, however. While I understand the reasoning 100% (again - so long that is the actual reasoning and people weren't just guessing). There are times that its a real pain in the ass to constantly have to click it for the first 30 mins of the game! Anyone that plays this game understand precisely what I am saying.

    Furthermore... It SUCKS when the game needs to be loaded up again, as you have to get it all going again and apply EVERYTHING, ONCE AGAIN. Meaning even more time is LOST due to having to apply it all again... Waiting to be able to click that damn button again.... Urgh lol! Because when a saved game is loaded again, it means you have to go through and apply the "Fast Production" again to EVERYTHING that you're still producing! And you have to apply "Mega City Resources" to EVERY resource once again. And you better hope that everything was constructed before the game crashed or whatever! Otherwise you have to wipe everything in the construction queue once more, to then go over htem all again with the construction hack!

    To get right down to it... Would you gentlemen be willing to change the trainer so when we enable any hacks on the trainer, WE (OURSELVES) have the ability to also disable them ourselves??? So we don't have to try to cram EVERYTHING in that tiny little bit of time that you have between hitting the trainer's button to enable a hack, and then it disabling itself after the timer is finished?

    Or if NOTHING ELSE - can you PLEASE give us the ability to extend the length of time provided before it disables? Like an edit button, or a slider control, where we can control the length of time before it turns itself off? (THOUGH GIVING US THE ABILITY TO ENABLE/DISABLE IT ANYTIME, AFTER ANY LENGTH OF TIME WE PLEASE, IS FAR SUPERIOR IMHO)!!!!!

    If anyone wishes to read my reasoning behind requesting this - then expand the spoiler. There's a lot in there, and I don't want my single post to consume the entire page or something:

    Spoiler:

    Because when I have to CONSTANTLY enable the research/construction/production hack of the trainer, it SERIOUSLY makes the entire process take about 100x longer than it would if the hack kept working until it was disabled by our own hand, and did not just disable after a timer ran its course.

    The 100x unfortunately is NOT an exaggeration. I know this because I enabled the instant research/construction cheat in the game console, and it was QUICK AS HELL - when testing it with said cheats, it LITERALLY took about 1/100 the time!!!!!

    If anyone does NOT believe me, please try it for yourself! Enter the game, SAVE THE GAME BEFORE USING THE CHEATS (I learned that the hard way... The AI definitely gets the same benefits as you when you use these console cheats lol. I was VERY shocked when I first saw my fleets getting jumped by 600 submarines from Britain)!!!! Then use the following cheats (without the '' obviously), and time the difference between the time it all takes with the console cheats, and then the time it takes with the trainer -- having to hit the same button over and over and over for the entire process:

    'instantconstruction'
    'instantresearch' --- (OR you can use 'research all'
    'instantsproduction'



    So if you guys could make it so we manually disabled it when we were finished -- IT WOULD BE FREAKING INCREDIBLE!!!!!! And it would literally take you all less than 30 minutes to do that! As a fellow coder, I have a decent idea of what would be required. I say this with ALL due respect (which is a lot).

    It just SUCKS to keep having to hit the same button over and over and over and over to get it all done. In ALL SERIOUSNESS, I spent the first few days of playing the game (REAL days - not game days) to get the hang of everything and learn how to make sure my game didn't crash. But unfortunately I wasn't even able to engage in a SINGLE BATTLE with my soldiers because I kept wanting to get everything 100% before I did... And the game kept crashing.

    Luckily I got it all sorted. But it sucked.

    And lets not forget... When you hit the button to enable a hack from the trainer and then it auto-disables due to the timer - there is ALSO a "cooldown" period it would seem, which must be waited before ANY of the hacks from the trainer can really be used.




    Now -- second... I was wondering if you all have a way to speed up troop training/deployment?! If so, for goodness sake - LET ME KNOW!!!

    I *BELIEVE* understand how it currently works in the game (unless its been altered in the latest update) - that for each division you deploy, you can train a new one. So over time you can keep deploying more and more and more (provided you have the manpower, and the recruitment % of said manpower is enough).


    Third: the trainer already has "Max Production Slots" - but I'm curious, would it be possible for the trainer to extend that to BEYOND 25? I normally wouldn't ask, but when I use "Mega City Resources", it shows that province (area, or whatever the proper term for it is lol) as 300/25. So that makes me think... SURELY there is a way to expand it to beyond 25 slots?

    I understand that "Mega City Resources" essentially gives a TON of civilian factories for all of the resources, which is awesome. But this makes me think surely there is a way to have it do the same thing, but for military factories, where "Mega City Resources" is NOT used.

    I'm not asking for it. Just asking out of curiosity!


    Sorry for the MASSIVE post! Thanks for you for your time, I hope I didn't waste too much of everyone's time!

    in short, much of what you are asking for has been tried by us, and deemed unstable, or crashed the game, or set up too many problems with the game's logic and coding that it wrecked the game after a few turns.

    secondly, the options have specific instructions and turn themselves off automatically to prevent the game from crashing where people are leaving options on that the functions are used for multiple things in the game, which usually ends up with game crashes or you modifying something unintended.

    we don't create the trainers a certain way just for kicks, it's to prevent the problems WE encountered while hacking the game from occurring with people who are playing the game.

    Adding more slots than is even DISPLAYED in the game, why or how could/would we do this? It seems like it's asking for trouble..

    if other hackers have found a way around some of these problems in a different way than us, then so be it. Maybe they had 1000+ hours to focus on one title while we were working on 100 other games at the same time.

    At any rate, thanks for the good suggesions but I have created the trainer a certain way for a reason.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
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