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Official Trainer Thread  Total War: Warhammer Trainer
 
PVieira1990  posted on Jun 10, 2016 6:53:51 AM - Report post

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When I press a command such a mega movement or one turn unit construction, the trainer will say activated but then say deactivated roughly 10-15 seconds after.

Has anyone else had this issue, and if so is there a fix?

Thanks!

 
PWizard  posted on Jun 10, 2016 7:38:02 AM - Report post

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Read the readme?
 
inakicoaz  posted on Jun 10, 2016 11:34:54 AM - Report post

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quote:
originally posted by Gatotsu

quote:
originally posted by muxacb07

Does anyone know if there is an easier way for diplomacy or anything like that. I always try to get confederations but it never works. Always says low

There are mods in the steam workshop that cover that. Just do a search for diplomacy and you'll find em

(This method can be used in the vanilla version)
Also I recommend you that to make a confederation you should be using the money cheat to be easier.
My tactic is that in two turns more or less I make big presents(the most expensive ones) and when this allie has reached like 120 or something like that you can start making a confederation with a big amount of money like 80000 or more.
Start putting some 0's in the end until you have high probability in that diplomacy task.

If you don't have a friend in the other side it doesn't matter the amount of money, you will have always low probability.

 
inakicoaz  posted on Jun 10, 2016 11:53:27 AM - Report post

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SAGE
quote:
originally posted by PVieira1990

When I press a command such a mega movement or one turn unit construction, the trainer will say activated but then say deactivated roughly 10-15 seconds after.

Has anyone else had this issue, and if so is there a fix?

Thanks!

I don't know what really happens to you becouse those examples are very different

Mega movement case:
It is activated forever or at least until you click once more the cheat
Isn't the case that you explained and it works perfect if when you activate it that unit has some movement becouse this effect happens after the unit has been moved by replenishing it's movement capacity

One turn unit case:
The cheat is designed like that becouse thae effect can go to places that you don't want if you leave activated.
In this case this one has a auto deactivate feature that is launched 5 seconds after the activation.
Maybe you could think that is very short but I think that is more than enough
I would reccomend you to use it like this.
Imagine that you want 19 units for one lord, you can recruit the first 18 soldiers without the cheat and the last one with the cheat
The effect is applied to all of them
The same happens in the one turn building

 
Lunethex  posted on Jun 10, 2016 9:34:50 PM - Report post

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Is there hope for an option that removes the action limit for heroes?
 
venoltar  posted on Jun 19, 2016 6:10:06 PM - Report post

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ELITE
quote:
originally posted by Caliber

quote:
originally posted by ZessaX

As others have mentioned, the public order cheat is causing adverse effects. It does provide "stable" public order by putting it at 0. However it does not allow public order to increase beyond that. This value does not update if you try to input any other number in the box in the trainer option.

what sort of problems does stable, 0, public order cause?

best,
Cal

You can have missions that require you to maintain high public order in a province. For some reason there seems to be no way to turn this mode off in a particular save once it has been activated, even after restarting the game with the trainer turned off.

 
Strhess  posted on Jun 20, 2016 10:19:08 PM - Report post

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Brother just got this game, we're doing a co-op campaign together, both are lifetime CH, are there any functions that won't cause us to resync?
 
PWizard  posted on Jun 21, 2016 8:10:55 AM - Report post

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